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@bedrock-core/ui

v0.3.1

Published

Customizable UI system for Minecraft Bedrock Server server forms cross-addon compatible.

Readme

@bedrock-core/ui

Logo

⚠️ Beta Status: Active development. Breaking changes may occur until 1.0.0. Pin exact versions for stability.

This is not ready for production use.

Custom JSX-driven UI system for Minecraft Bedrock. Components serialize into compact strings decoded by a companion resource pack to render rich layouts beyond native @minecraft/server-ui limitations.

📘 Full documentation & guides: https://bedrock-core.drav.dev/

Preview


🗺 Development Roadmap

✅ Beta 0.1.0 - Core Foundation

  • ✅ Serialization protocol with UTF-8 safety
  • ✅ JSX runtime with custom component system
  • ✅ Base components (Panel, Text, Image, Fragment)
  • ✅ JSON UI resource pack decoder
  • ✅ TypeScript library with proper exports

✅ Beta 0.2.0 - State & Button

  • ✅ Component: Button with click events
  • ✅ State management hooks
  • ✅ Event system

🎨 Beta 0.3.0 - Theming & Styling (Planned)

  • Component theming system
  • Style variants (light/dark themes)
  • Text formatting (colors, bold, underline)
  • Automatic z-index layering
  • Token based styling*

* By using token based styling we might be able to avoid known caveats 1, thus have support for {number}(%, %c, %cm, %sm, %x, %y, px).

🧭 Beta 0.X.0 - Navigation (Planned)

  • Multi-screen navigation system
  • Screen parameters and state management
  • Navigation hooks: goBack(), navigate()

🚧 Beta 0.X.0 - Interactive Components (Planned)

  • Form components: Input, Toggle, Slider, Dropdown
  • Form submission and validation

👀 Beta 0.X.0 - [REDACTED] (Planned)

  • ?
  • ?
  • ?

🚀 Future Considerations

  • Custom component registration API (create your own native JSON UI components compatible with @bedrock-core/ui)
  • Compound components (tabs, menus, dialogs)
  • Animation support
  • Resource pack builder automation
  • Reactive data binding (if feasible)
  • Export feature for "non-form" JSON UI
  • Support for translations params (key:string, with: string[]) in SerializableString

🤝 Contributing

Let's talk in Discord https://bedrocktweaks.net/discord

For technical documentation and implementation details, see:

📖 Resources

What about ore-ui?

When it releases in Number.MAX_SAFE_INTEGER years, will consider if it is worth to port for ore-ui.