npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@benev/math

v0.2.0

Published

game math toolkit

Downloads

176

Readme

@benev/math

benevolent's typescript math library for games

🍋 CORE

common numerical structures

[!TIP] until real docs are written, see the relevant sourcecode in s/core/

🍏 conventions for all core classes

  • mutable by default.
    operations happen in-place, for efficiency (we're trying to reduce gc churn).
    // allocate a single vector instance
    const vector = new Vec2(0, 0)
      .add({x: 1, y: 2})
      .multiplyBy(2)
  • explicit cloning.
    use .clone() to avoid mutating the original.
    // modify a clone (not the original)
    const vector2 = vector
      .clone()
      .normalize()
  • underscore-suffixed methods take direct args.
    • methods normally take in other class instances:
      vectorA.add(vectorB)
    • but underscore-suffixed methods take raw naked args (helping you avoid making instances)
      vectorA.add_(x, y)

🍏 Vec2

🍏 Vec3

🍏 Vec4

🍏 Quat

🍋 TOOLS

handy utilities

[!TIP] until real docs are written, see the relevant sourcecode in s/tools/

🍏 Scalar

🍏 Circular

🍏 Randy

🍏 Noise

🍏 Spline

🍏 Angles

  • Radians
  • Degrees
  • Turns
  • Arcseconds

🍋 SHAPES

geometric concepts

[!TIP] until real docs are written, see the relevant sourcecode in s/shapes/

🍏 2d shapes

  • Edge — a line segment
  • Pill — a fat line segment (like a sausage)
  • Rect — a rectangle
  • Circle — a point with a radius

🍏 3d shapes

  • Segment — a line segment
  • Capsule — a fat line segment (like a hoagie)
  • Box — a cuboid
  • Sphere — a point with a radius

🍋 OPTIMIZERS

spatial optimization data structures

[!TIP] until real docs are written, see the relevant sourcecode in s/optimizers/

🍏 HashMap

🍏 HashSet

🍏 ZenGrid

🍋 PHYSICS

functionality for doing basic physics

[!TIP] until real docs are written, see the relevant sourcecode in s/physics/

🍏 collide2d

🍏 collide3d

🍏 intersect2d

🍏 intersect3d

👼 https://benevolent.games/

star this on github if you use it 👍