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@bh213/hx-multianim-mcp

v1.15.0

Published

MCP server for inspecting and manipulating running hx-multianim applications

Readme

hx-multianim-mcp

An MCP server that connects Claude (or any MCP client) to a running hx-multianim application via its DevBridge.

Call connect first. All other tools return a not_connected error until connect succeeds. The DevBridge port is printed to game stdout as [DevBridge] Listening on port N (default 9001).

Tools

Connection & health

| Tool | Description | |---------------|-------------------------------------------------------------------------------| | connect | Connect to a game instance on a specific port/host. Must be called first. | | ping | Lightweight health check — uptime and port | | performance | FPS, draw calls, triangle count, object count, scene dimensions |

Scene inspection

| Tool | Description | |-----------------------------|------------------------------------------------------------------------| | list_screens | Registered screens with active/failed status | | list_builders | Loaded .manim builders and their parameter definitions | | scene_graph | Recursive scene tree dump (depth) | | inspect_element | Position, size, visibility, text of a named element | | inspect_programmable | Deep inspection of a live programmable (params, slots, refs, elements) | | find_element_at | Hit-test scene coords, front-to-back list of objects | | get_screen_state | Screen manager state: mode, transitions, pause, counts | | get_tween_state | All active tweens with target, duration, progress | | list_interactives | Interactive hit-test regions with IDs and bounds | | list_slots | Swappable container slots of a programmable | | list_active_programmables | Live incremental-mode programmables with current state | | list_resources | Loaded sprites, fonts, .manim, .anim files | | list_fonts | Registered font names | | list_atlases | Loaded sprite atlases and tile/sprite names | | coordinate_transform | Convert between scene and element-local coordinates | | check_overlaps | Detect overlapping interactives/visuals to find layout bugs |

Screenshots

| Tool | Description | |------|-------------| | screenshot | Capture current frame as PNG (optional width/height scale-down) |

State manipulation

| Tool | Description | |------------------|---------------------------------------------------------------| | set_parameter | Modify a programmable parameter at runtime (incremental mode) | | get_parameters | Current parameter values and definitions for a programmable | | set_visibility | Toggle element visibility | | reload | Hot-reload .manim files (specific file or all changed) | | eval_manim | Parse and validate .manim snippets |

Game control

| Tool | Description | |-----------------|-------------------------------------------| | pause | Pause/resume the game loop | | step | Advance N frames while paused (max 100) | | wait_for_idle | Check if no tweens/transitions are active | | quit | Cleanly shut down the game |

Input injection

| Tool | Description | |----------------|------------------------------------------------------------------------| | send_event | Inject a single mouse/keyboard/wheel event | | send_events | Sequence of events with frame steps (drag, scrub, multi-step gestures) | | click_button | Click an interactive by ID, bypassing hit testing |

Diagnostics

| Tool | Description | |---------------------|------------------------------------------------------------------------| | get_traces | Recent trace() output (ring buffer) | | get_errors | Accumulated runtime errors/exceptions | | get_debugger_hits | Poll DevBridge.debugger(data, pause?) breakpoint hits (cursor-based) |

Breakpoints from game code

Call DevBridge.debugger(data, pause) anywhere in your game code to capture a data snapshot (with auto-captured file/line/method):

screenManager.devBridge.debugger({hp: unit.hp, target: unit.target?.name});     // pauses by default
screenManager.devBridge.debugger({fps: hxd.Timer.fps()}, false);                 // push-only, no pause

Hits are delivered two ways:

  • Push — real-time debugger SSE events surfaced as warning-level MCP log notifications.
  • Pollget_debugger_hits tool with since_id cursor (in case the agent missed the push).

If pause=true, resume with pause({paused:false}).

Usage

Claude Code

// .mcp.json
{
  "mcpServers": {
    "hx-multianim": {
      "command": "npx",
      "args": ["-y", "@bh213/hx-multianim-mcp"]
    }
  }
}

Environment variables

| Variable | Default | Description | |----------|---------|-------------| | HX_DEV_PORT | 9001 | DevBridge port | | HX_DEV_HOST | localhost | DevBridge host |

License

BSD-3-Clause