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@blazium-engine/subagents

v0.8.1

Published

Studio roster that loads Blazium agent skills.

Readme

Blazium Subagents

A Blazium-only studio roster. 49 working studio/engine agents plus a routing orchestrator and blazium-ci-watcher.

GETTING-STARTED.md · CONTRIBUTING.md · AGENTS.md · GROK.md

Baseline: Blazium 0.8.x (Godot 4.8.x fork, branch blazium_4.8). GDScript-first. Skills live in blazium-skills. Do not apply non-blazium_4.8 APIs. Do not use Unity or Unreal.

This roster publishes its own semver to subagents.json.

Community

Ecosystem

| Product | Role | Release | |---------|------|---------| | CLI | Install editors, projects, remote control, Steam/itch deploy | npx @blazium-engine/cli. Linux and Windows, x64 and ia32. Catalog: cli.json | | Hub | Desktop companion; installers bundle the CLI | Linux and Windows, x86_64 and x86_32. Engine builds track blazium_4.8 | | Crash reporter | Sidecar UI for engine and Hub crash reports | Linux and Windows, x86_64 and x86_32. Catalog: crash_reporter.json. Engine builds track blazium_4.8 | | Toolchain | PS1, PS2, N64, and Interactive DVD | npx @blazium-engine/toolchain. Linux and Windows, x64 and ia32. Catalog: toolchain.json | | Skills | Agent skill packs for Claude, Cursor, Codex, and Grok | Own semver, separate from the 0.8.x API baseline. Catalog: skills.json | | Subagents | Studio roster that loads those skills | Own semver. Catalog: subagents.json |

Install

npm install @blazium-engine/subagents

The package contains agents/, this README, and the MIT license. Host zip packs stay on the CDN catalog.

Copy or link agents/ into a game repo:

.claude/agents/   ← Claude Code
.cursor/agents/   ← Cursor
.codex/agents/    ← Codex
.agents/agents/   ← Codex (plugins layout)
.grok/agents/     ← Grok

From this repository:

python scripts/install_links.py
python scripts/validate_agents.py

Install blazium-skills as a marketplace so listed skills: resolve. Grok also auto-reads the Claude marketplace; see GROK.md.

How it works

  1. Start with blazium-orchestrator (or /start).
  2. Orchestrator reads blazium-router and picks design / prototype / development.
  3. producer spawns at most two more specialists in development mode.
  4. Each agent opens only the blazium-* skills in its frontmatter.

Never mix editor MCP 6506, game MCP 6507, remote_control 6508, Hub 39218, and Games cloud.

Roster

See AGENTS.md and mapping.yaml.

Studio seats use common production titles (producer, gameplay-programmer, …). Engine seats are Blazium specialists (blazium-mcp-specialist, blazium-luau-specialist, …).

Thin commands (Claude Code)

| Skill | Role | |-------|------| | /start | Run the orchestrator | | /help | Print the roster | | /setup-blazium | Pin engine=blazium 0.8.x |

On Grok, ignore frontmatter model: and paste one agent file as the specialist system prompt.