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@bleckert/football-simulator

v2.0.0

Published

A TypeScript football match simulator for football manager games.

Readme

Football simulator

A football (soccer) simulator written in Typescript.

Documentation

Real-time engine

RealTimeEngine is an agent-based simulation loop that advances the match in 0.25 second slices by default. Each slice updates tactical target positions, decides player intents, resolves a ball action, moves players and the ball, then detects match events.

import { RealTimeEngine } from '@bleckert/football-simulator';

const engine = new RealTimeEngine(homeTeam, awayTeam, {
  homeTactics: {
    formation: '4-4-2',
    style: 'high_press',
    press: 60,
    width: 55,
    tempo: 65,
    mentality: 'attacking',
    defensiveLine: 70,
    compactness: 48,
    focus: 'wide',
  },
});

const snapshots = engine.simulate(90 * 60);

Snapshots include match time, score, ball position and velocity, all 22 player positions, stamina, tactical targets, current intents, and events from that slice. The event stream includes passes, receptions, interceptions, tackles, shots, fouls, saves, misses, goals, kickoffs, half time, and full time.

Tactical presets (balanced, possession, direct, counter, low_block, and high_press) provide readable defaults for press, width, tempo, defensive line, compactness, mentality, and attacking focus. Individual values can still be overridden per team.

RealTimeReporter turns the completed simulation into a match story with tactical pattern, chance creation, pressing, player impact, manager impact, and turning-point sections.

SeasonSimulator runs a fixture list on top of RealTimeEngine and returns the table, top player outputs, tactical style aggregates, and league-level plausibility metrics.

Development

  1. npm install
  2. npm run demo

npm run demo starts the visual dev environment at http://localhost:5173. npm test runs the real-time engine smoke test.