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@blinn-motion/angular

v0.1.3

Published

Blinn Motion Angular adapter — standalone BlinnMotion component and attachBlinnMotion() for DOM/Canvas backends.

Readme

@blinn-motion/angular

npm license

Angular adapter for Blinn Motion — standalone <blinn-motion> component and a pure attach helper. Same MotionDoc + core render method as React, Vue, and DOM.

Requires Angular 17+ (standalone APIs). Tested with Angular 19.

Install

npm install @blinn-motion/angular
# peers: @angular/core (and your app's Angular version)

Quick start

import { Component } from "@angular/core";
import { BlinnMotionComponent } from "@blinn-motion/angular";
import doc from "./card.motion.json";

@Component({
  selector: "app-hero",
  standalone: true,
  imports: [BlinnMotionComponent],
  template: `
    <blinn-motion
      [doc]="doc"
      renderer="dom"
      [loop]="true"
      [autoplay]="true"
      [style]="{ width: '375px', height: '600px' }"
      (frame)="onFrame($event)"
    />
  `,
})
export class HeroComponent {
  doc = doc;
  onFrame(e: { time: number; fraction: number }) {
    // live meter
  }
}

Live demo

angular.blinnmotion.com

Inputs / outputs

| Input | Type | Default | Description | |-------|------|---------|-------------| | doc | MotionDoc | required | Motion document | | renderer | "dom" \| "canvas" | "dom" | Backend | | loop | boolean | true | Loop | | autoplay | boolean | true | Play on mount | | rate | number | 1 | Speed | | progress | number | — | Controlled 0…1 | | className / style | | | Host styling |

| Output | Payload | |--------|---------| | frame | { time: number; fraction: number } |

Imperative API (ViewChild)

The component implements the same handle as other adapters:

import { ViewChild } from "@angular/core";
import { BlinnMotionComponent } from "@blinn-motion/angular";

@ViewChild(BlinnMotionComponent) motion!: BlinnMotionComponent;

// this.motion.play()
// this.motion.pause()
// this.motion.seek(0.5)
// this.motion.seekFraction(0.25)
// this.motion.setProgress(0.1)
// this.motion.setRate(2)
// this.motion.toggle()
// this.motion.stop()

Controlled progress

<blinn-motion [doc]="doc" [progress]="p" />
<input type="range" min="0" max="1" step="0.001" [value]="p" (input)="p = +$any($event.target).value" />

While progress is set, playback is progress-driven (autoplay off).

attachBlinnMotion

For tests or non-component hosts:

import { attachBlinnMotion } from "@blinn-motion/angular";

const attached = attachBlinnMotion(hostEl, {
  doc,
  renderer: "canvas",
  autoplay: true,
});
attached.dispose();

Docs

License

MIT © Blinn Motion