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@blinn-motion/canvas

v0.1.3

Published

Blinn Motion Canvas adapter — paints @blinn-motion/core's resolved render tree onto a 2D canvas. Pure JS, no DOM layout.

Readme

@blinn-motion/canvas

npm license

Pure-JS 2D Canvas adapter for Blinn Motion.

Each frame samples a MotionDoc with @blinn-motion/core and repaints an HTML canvas. Same render method as the DOM adapter — same timing, different paint path. Ideal for single-layer stages, export pipelines, or when you want one bitmap surface.

Install

npm install @blinn-motion/canvas
# pulls in @blinn-motion/core

Quick start

import { create } from "@blinn-motion/canvas";
import doc from "./card.motion.json";

// Pass a <canvas> or a container (a canvas is created for you)
const player = create(document.getElementById("stage")!, doc, {
  loop: true,
  autoplay: true,
  onframe: (time, fraction) => {},
});

player.pause();
player.seekFraction(0.5);
player.setProgress(0.3);
player.play();
<div id="stage" style="width:375px;height:600px"></div>
<!-- or: <canvas id="stage" width="375" height="600"></canvas> -->

What it paints

  • Transforms, opacity, nested layers
  • Solid / linear / radial / angular (diamond ≈ radial) / image fills
  • Rounded rects, ellipses, polygons, stars, arcs
  • Text, vector paths with trim
  • Uniform + per-side strokes, blend modes
  • Drop / inner shadows
  • Noise / texture + glass-style overlays
  • Clipping and nested opacity

For maximum CSS/SVG fidelity (masks, complex filters, live DOM text selection), prefer @blinn-motion/dom. Side-by-side: vanilla lab.

API

create(target, doc, options?) → CanvasPlayer

target is HTMLCanvasElement | HTMLElement.

| Option | Default | Description | |--------|---------|-------------| | loop | true | Loop timeline | | rate | 1 | Speed multiplier | | autoplay | false | Start immediately (wrappers often pass true) | | onframe | — | (time, fraction) => void | | dpr | devicePixelRatio | Canvas backing store scale |

CanvasPlayer

Same transport surface as the DOM player:

play · pause · stop · toggle · seek · seekFraction · setProgress · setRate

Low-level exports

import { drawTree } from "@blinn-motion/canvas";
import { sample } from "@blinn-motion/core";

const tree = sample(doc, t);
drawTree(ctx, tree); // custom loops / offscreen export

Also: flattenPath, slicePolyline, trimmedPath2D for path tooling.

Docs

License

MIT © Blinn Motion