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@blobatar/preact

v2.7.0

Published

Preact adapter for blobatar — deterministic geometric avatars.

Readme

@blobatar/preact

Preact adapter for blobatar — deterministic geometric avatars.

Installation

bun add @blobatar/preact blobatar

Usage

import { Blobatar } from "@blobatar/preact";

function App() {
  return <Blobatar name="username" />;
}

Following the pointer

The eyes can track the cursor. That layer is the one part of the motion system that needs JavaScript, so it is a separate subpath and costs nothing unless you import it:

import { Blobatar } from "@blobatar/preact";
import { useGaze } from "@blobatar/preact/gaze";
import "blobatar/motion.css";
import "blobatar/gaze.css"; // required — the eyes hold still without it

const { ref } = useGaze({ travel: 3, lookAt: "pointer" });
<Blobatar elementRef={ref} name={user.email} animate="always" size={200} />;

elementRef, not ref, and it is the one place this adapter reads differently from @blobatar/react. Preact takes ref out of a function component's props before the component sees them and hands it the component's internal instance rather than any DOM node; the React-style behaviour lives in preact/compat, and importing compat here would put it in the graph of every consumer, including the ones rendering a static list. So the adapter carries a second name for the same thing, and it lands on whichever element the mode renders.

travel is the excursion, and it is what opts a blobatar into the layer: --mo-track-travel starts at 0px, so a page with the stylesheet loaded and the excursion set nowhere has a driver running and no eyes moving. It is in viewBox units — the blobatar is 100 across, so 3 is 3% of the face — and about 1.5 to 4 reads well. Leave it out and the stylesheet owns it instead, which is the better route for a whole field of blobatars, since the property inherits, or for anything responsive:

.hero .mo-eyes { --mo-track-travel: 3px; }

Pick one, not both. A rule like that one wins over travel, since the hook writes the property inline on the element and the eyes inherit it from there.

lookAt is declared in the options where the answer never changes, and handed back for aiming that does. Both take the same things: a point in client coordinates, an element, "pointer" for the cursor, "rest" to park the eyes in the middle without resuming the idle glance, or null for nothing, which hands it back. The option is re-applied whenever it changes and the function wins in between, so a caret can be driven straight through lookAt with no render per keystroke. lookAt and remeasure are stable across renders.

Props

| Prop | Type | Description | |------|------|-------------| | name | string | Required. Who the blobatar is for. | | size | number | Width and height in pixels. | | animate | "always" \| "hover" | Enable animation. | | background | string \| false | Background style. | | palette | string[] | Color palette. | | hue | number | Pin the hue. | | tone | number | Pin the tone. | | normalize | boolean | Normalize the name. | | contrast | boolean | Enable contrast. | | title | string | Accessible title. | | expression | Expression | Expression to render. | | traits | TraitOverrides | Override specific traits. | | elementRef | (el) => void | A ref to the rendered element. React's ref, under the only name Preact leaves available. |

License

MIT