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@blooooork/three-lighting

v1.0.0

Published

Professional lighting system for Three.js with advanced spotlights, debug visualization, and shadow optimization

Readme

@blooooork/three-lighting

Professional lighting system for Three.js applications. This package provides advanced spotlight management, debug visualization, and shadow optimization.

Features

🔦 Advanced Spotlight System

Create and manage spotlights with precise control:

import { LightingSystem } from '@blooooork/three-lighting';

const lighting = new LightingSystem(scene, {
    debug: true,              // Enable debug visualization
    shadowMapSize: 2048       // High-quality shadows
});

const spotlight = lighting.createSpotlight({
    position: new THREE.Vector3(0, 50, 0),
    target: new THREE.Vector3(0, 0, 0),
    color: 0xffffff,
    intensity: 1,
    angle: Math.PI / 6,
    penumbra: 0.1,
    castShadow: true
});

// Dynamic control
spotlight.setPosition(new THREE.Vector3(10, 50, 10));
spotlight.setTarget(new THREE.Vector3(0, 0, 0));
spotlight.setIntensity(1.5);
spotlight.setAngle(Math.PI / 4);

🎯 Debug Visualization

Professional debug tools for light setup:

// Toggle debug visualization at runtime
lighting.setDebug(true);  // Show debug helpers
lighting.setDebug(false); // Hide debug helpers

// Debug features include:
// - Spotlight direction indicators
// - Light cone visualization
// - Shadow camera frustum
// - Interactive adjustments

⚡ Optimized Performance

Built with performance in mind:

  • Shared materials for debug visualization
  • Efficient memory management
  • Automatic resource cleanup
  • Smart shadow map configuration

Benefits

  • Professional Lighting: Create cinematic lighting setups
  • Visual Debugging: Intuitive tools for light positioning
  • Memory Efficient: Automatic resource management
  • Shadow Optimization: High-quality shadows with performance
  • Easy to Use: Simple API with powerful features

Installation

npm install @blooooork/three-lighting

Requirements

  • three.js ^0.160.0

License

MIT