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@bluearc/frui

v1.0.6

Published

React utilities for developing FiveM NUI with React + TypeScript.

Downloads

748

Readme

Frui

Introduction

React utilities for developing FiveM NUI with React + TypeScript.

Installation

npm i @bluearc/frui

Utilities

Function

fetchNui

Send data from NUI (React) to the game (Lua). Returns a Promise that resolves with the game's response. Use this to trigger callbacks, send data, or request information from the server/client.

import { fetchNui } from "@bluearc/frui";

await fetchNui("ping", {
  message: "pong",
});

useNuiEvent

Listen for events sent from the game (Lua) to NUI via SendNUIMessage. The callback receives the data payload sent from the game. Automatically handles cleanup on unmount.

import { useNuiEvent } from "@bluearc/frui";

useNuiEvent("sendData", (data) => {
  console.log(data);
});

useKeyBind

Bind a keyboard key to trigger a callback. Supports single keys, modifier combinations (e.g., "Shift+Escape"), and special keys. Automatically handles cleanup on unmount.

import { useKeyBind } from "@bluearc/frui";

useKeyBind("Enter", () => {
  fetchNui("ping");
});

useVisibility

Manage NUI visibility state with built-in keyboard support and NUI event integration. Handles the open/close UI pattern common in FiveM NUI applications.

  • openEventName (required): Event listener that sets UI to visible
  • closeTriggerEventName (required): NUI callback triggered when closing
  • closeEventName (optional): Event listener that sets UI to hidden. If not provided, closeUI() directly sets visibility to false
import { useVisibility } from "@bluearc/frui";

// openEventName and closeTriggerEventName are required
// closeEventName is optional
//   - if provided: closeUI() triggers NUI callback and waits for closeEventName to set isVisible = false
//   - if not provided: closeUI() triggers NUI callback and directly sets isVisible = false

// With closeEventName (event-based)
const { isVisible, closeUI } = useVisibility({
  defaultVisible: false,
  closeKey: "Escape",
  openEventName: "showUI",
  closeEventName: "hideUI",
  closeTriggerEventName: "close",
});

// Without closeEventName (direct)
const { isVisible, closeUI } = useVisibility({
  defaultVisible: false,
  closeKey: "Escape",
  openEventName: "showUI",
  closeTriggerEventName: "close",
});

useNuiQuery

A data fetching hook for NUI that provides loading, error, and success states. Ideal for fetching data from the server/client when the UI opens. Returns { data, isLoading, error, refetch }.

import { useNuiQuery } from "@bluearc/frui";

const { data, isLoading, error, refetch } = useNuiQuery("getData");

Mock Function

MockRegisterNUICallback

Mock the game's NUI callback registration for development/testing. Simulates how RegisterNUICallback works on the Lua side so you can test NUI interactions without running FiveM.

import { MockRegisterNUICallback } from "@bluearc/frui";

MockRegisterNUICallback("ping", (data) => {
  console.log(data?.message);
});

MockSendNUIMessage

Mock sending messages from the game to NUI for development/testing. Simulates SendNUIMessage calls from Lua so you can test event listeners without running FiveM.

import { MockSendNUIMessage } from "@bluearc/frui";

MockSendNUIMessage({
  action: "sendData",
  message: "hello, world",
});