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@bobba-engine/parser

v1.1.3

Published

Bobba engine tilemap parser inspired by Habbo rooms with the help of Shroom package.

Downloads

231

Readme

bobba-engine-logo.png

@bobba-engine/parser

CI npm version License: MIT

A TypeScript library for parsing 2D isometric tilemaps, inspired by Habbo Hotel rooms.

Installation

npm install @bobba-engine/parser

Quick Start

import { getTileMapMeta, TileMap } from '@bobba-engine/parser';

const tilemap: TileMap = [
  ['x', 'x', 'x', '0', '0'],
  ['x', 'x', '0', '0', '0'],
  ['x', '0', '0', '1', '0'],
];

// Get complete metadata for the entire tilemap
const result = getTileMapMeta(tilemap);

// Access metadata for any tile
console.log(result.tilesMeta[2][3]);
// {
//   x: 3, y: 2, height: 1,
//   rowEdge: false, colEdge: false, innerEdge: false,
//   isEmpty: false, ...
// }

Tilemap Format

Tilemaps are represented as 2D arrays where each cell contains a tile code:

  • '0' - '9': Tile heights from 0 to 9
  • 'a' - 'v': Tile heights from 10 to 31 (extended range)
  • 'x': Empty space (no tile)

Example Tilemap

const room: TileMap = [
  ['x', 'x', 'x', 'x'],
  ['x', '0', '0', '0'],
  ['x', '0', '1', '0'],
  ['x', '0', '0', '0'],
];

This represents a small room with mostly flat tiles ('0') and one elevated tile ('1') in the center.

API

getTileMapMeta(tilemap)

The main function that computes complete metadata for an entire tilemap.

type TileMapMeta = {
  tilemap: TileMap; // Tilemap with ensured borders
  offsetX: number; // Columns added to the left
  offsetY: number; // Rows added to the top
  tilesMeta: FullTileMeta[][]; // Metadata for each tile
};

type FullTileMeta = {
  x: number; // Column index
  y: number; // Row index
  initialCode: string; // Original tile code ('0', '9', 'a', 'x', etc.)
  height?: number; // Numeric height (0-31) or undefined for empty tiles
  resolvedCode: number | 'x'; // Resolved numeric value or 'x'
  rowEdge: boolean; // True if tile has an empty space to its left
  colEdge: boolean; // True if tile has an empty space above
  innerEdge: boolean; // True if tile forms an inner corner
  isEmpty: boolean; // True if the tile is empty ('x')
  neighbors: {
    // Always defined
    top: { height: number };
    bottom: { height: number };
    left: { height: number };
    right: { height: number };
  };
};

Utility Functions

Lower-level helpers for advanced use cases:

  • getTileMeta(tilemap, x, y) - Metadata for a single tile
  • ensureTileMapBorders(tilemap) - Add borders if needed
  • resolveTileCode(tileCode) - Convert code to numeric value
  • resolveTileCodeAt(tilemap, x, y, offset?) - Resolve tile code at position with optional neighbor offset
  • isNonEmptyTile(tile) - Check if tile is not empty
  • getTileNeighbors(tilemap, x, y) - Get normalized height information for four direct neighbors
  • resolveTileHeight(tile) - Resolve numeric height of a tile

Development

npm install        # Install dependencies
npm run build      # Build the project
npm test           # Run tests
npm run lint       # Lint code

License

MIT © CARBUCCIA Thomas

Contributing

Contributions welcome! Please:

  • Fork and create a feature branch from develop
  • Make your changes (hooks auto-lint on commit)
  • Ensure tests pass: npm test
  • Open a PR to develop

Inspired by Shroom and Habbo Hotel.