@bordiko/shared
v0.1.0
Published
Cross-cutting contracts shared by the TS client and Go services: the real-time wire protocol and the game-package manifest schema.
Readme
@bordiko/shared
Contracts shared by the TypeScript client and the Go services.
protocol.ts— the real-time WebSocket wire protocol. Clients send intents (join,move,leave,ping); the server replies with redacted per-player snapshots (state),events, move acks/rejections anderror/pong. The server never sends the full state, the seed, or another player's hidden information.manifest.ts— theGameManifestdescribing a published package (game.wasm+ UI bundle + metadata, board kind, real-time needs, sandbox limits, content hashes, and the validation scenarios the registry replays).
These TypeScript types are the source of truth; the Go services mirror them (ultimately generated from a shared schema). Keeping both sides pointed at this package is what keeps the language boundary type-safe.