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@bun-win32/all

v1.2.0

Published

All Win32 FFI bindings for Bun in a single import. The entire @bun-win32/* ecosystem.

Readme

@bun-win32/all

Every Win32 FFI binding for Bun on Windows, in one install.

Overview

@bun-win32/all re-exports the default class of every published @bun-win32/* binding package — Kernel32, User32, D3d11, Xaudio2_9, and 100+ more — plus the shared Win32 namespace from @bun-win32/core. Each class lazily binds native symbols on first use; every call after that is a direct native pointer invocation.

The bindings are strongly typed for a smooth DX in TypeScript. The unscoped bun-win32 package is an alias that re-exports this surface verbatim.

Features

  • Bun-first ergonomics on Windows 10/11.
  • The entire @bun-win32/* ecosystem behind a single bun add.
  • Zero runtime cost — an index of re-exports; importing only what you use stays tree-shakeable.
  • Lazy binding on first call; optional eager preload per class (Kernel32.Preload()).
  • No wrapper overhead; calls map 1:1 to native APIs.

Requirements

  • Bun runtime
  • Windows 10 or later

Installation

bun add @bun-win32/all

Quick Start

import { Kernel32, User32 } from '@bun-win32/all';

Kernel32.GetCurrentProcessId();
User32.GetForegroundWindow();

Types, enums, and packed-struct helpers are not re-exported (the namespace would collide); import those from the specific package:

import { User32 } from '@bun-win32/all';
import { ShowWindowCommand, WindowStyles } from '@bun-win32/user32';

[!NOTE] AI agents: see AI.md for the package binding contract and source-navigation guidance. It explains how to use the package without scanning the entire implementation.

Examples

example/ is the repository's showcase — GPU compute and rendering, audio, terminal engines, emulation, and hardware/OS diagnostics, each demo a single .ts file:

bun run particle-galaxy       # 1,048,576 particles on a GPU compute shader
bun run gameboy               # a complete Game Boy emulated in pure TypeScript
bun run firmware-inventory    # your hardware identity parsed from the raw SMBIOS blob

Notes

  • Either rely on lazy binding or call Preload() on the classes you use.
  • Windows only. Bun runtime required.

License

MIT