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@bun-win32/dismapi

v2.0.1

Published

Zero-dependency, zero-overhead Win32 DISM API bindings for Bun (FFI) on Windows.

Readme

@bun-win32/dismapi

Zero-dependency, zero-overhead Win32 DISM API bindings for Bun on Windows.

Overview

@bun-win32/dismapi exposes the dismapi.dll exports using Bun's FFI. It provides a single class, Dismapi, which lazily binds native symbols on first use. You can optionally preload a subset or all symbols up-front via Preload().

The Deployment Image Servicing and Management (DISM) API is the supported, in-process way to install/uninstall/configure/update Windows features, packages, drivers, and capabilities in an online or offline Windows image (.wim/.vhd/.vhdx) — the same engine DISM.exe drives, with no process spawn.

The bindings are strongly typed for a smooth DX in TypeScript.

Features

  • Bun-first ergonomics on Windows 10/11.
  • Direct FFI to dismapi.dll (image servicing: sessions, features, packages, drivers, capabilities, health, mount).
  • In-source docs in structs/Dismapi.ts with links to Microsoft Docs.
  • Lazy binding on first call; optional eager preload (Dismapi.Preload()).
  • No wrapper overhead; calls map 1:1 to native APIs.
  • Strongly-typed Win32 aliases (see types/Dismapi.ts).

Requirements

  • Bun runtime
  • Windows 10 or later
  • An elevated process (the DISM API returns ERROR_ELEVATION_REQUIRED otherwise)

Installation

bun add @bun-win32/dismapi

Quick Start

import Dismapi, { DISM_ONLINE_IMAGE, DismLogLevel, DismPackageIdentifier } from '@bun-win32/dismapi';

if (Dismapi.DismInitialize(DismLogLevel.DismLogErrorsWarnings, null, null) === 0) {
  const sess = Buffer.alloc(4); // DismSession is a UINT
  const online = Buffer.from(DISM_ONLINE_IMAGE + '\0', 'utf16le');
  if (Dismapi.DismOpenSession(online.ptr, null, null, sess.ptr) === 0) {
    const session = sess.readUInt32LE(0);

    const arr = Buffer.alloc(8); // receives a DISM-allocated array pointer
    const count = Buffer.alloc(4);
    Dismapi.DismGetFeatures(session, null, DismPackageIdentifier.DismPackageNone, arr.ptr, count.ptr);
    console.log('optional features:', count.readUInt32LE(0));

    Dismapi.DismCloseSession(session);
  }
  Dismapi.DismShutdown(); // always pair with DismInitialize
}

[!NOTE] AI agents: see AI.md for the package binding contract and source-navigation guidance. It explains how to use the package without scanning the entire implementation.

Examples

Run the included examples (run elevated for full output):

bun run example/servicing-inventory.ts
bun run example/image-health-report.ts

Notes

  • Either rely on lazy binding or call Dismapi.Preload().
  • DismSession is a UINT (number), not a handle — read it from a 4-byte buffer after DismOpenSession.
  • DismGet* functions return a DISM-allocated array via a T** out-pointer plus a UINT count; you read the count from your own buffer, then walk the returned pointer and must free it with DismDelete.
  • Long-running functions accept an optional CancelEvent (event HANDLE, 0n for none), Progress (DISM_PROGRESS_CALLBACK, null for none), and UserData (null for none).
  • Always pair DismInitialize/DismShutdown and DismOpenSession/DismCloseSession.
  • Six dismapi.dll exports (DismAddLanguage, DismAddProvisionedAppxPackage, DismGetPackageInfoEx, DismGetProvisionedAppxPackages, DismRemoveLanguage, DismRemoveProvisionedAppxPackage) are undocumented and intentionally not bound.
  • Windows only. Bun runtime required.
  • SAL types & naming: nullability is in the typeOptional<T> (formally optional, SAL _*opt_) and Nullable<T> (plain [in]/[out] the docs say can be NULL), the null sentinel derived from T (null for pointers LP*/P*, 0n for handles/by-value addresses); direction is in the parameter name_out (_Out_), _in_out (_Inout_), _In_ bare. See AI.md and the repo AGENTS.md.