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@bun-win32/dxcore

v1.0.1

Published

Zero-dependency, zero-overhead Win32 DXCore bindings for Bun (FFI) on Windows.

Readme

@bun-win32/dxcore

Zero-dependency, zero-overhead Win32 DXCore bindings for Bun on Windows.

Overview

@bun-win32/dxcore exposes the dxcore.dll exports using Bun's FFI. It provides a single class, Dxcore, which lazily binds native symbols on first use. You can optionally preload a subset or all symbols up-front via Preload().

dxcore.dll exports exactly one flat function, DXCoreCreateAdapterFactory (every other ordinal is a forwarder to win32u). It bootstraps the IDXCoreAdapterFactory COM object; all DXCore adapter enumeration — discrete GPUs, integrated parts, the software render driver, and headless compute-only MCDM devices — is reached through its COM vtable. The package ships the well-known IIDs, attribute GUIDs, and DXCore enums; the examples demonstrate the full vtable-walk pattern.

The bindings are strongly typed for a smooth DX in TypeScript.

Features

  • Bun-first ergonomics on Windows 10/11.
  • Direct FFI to dxcore.dll (DXGI-independent GPU/compute adapter enumeration, including MCDM).
  • In-source docs in structs/Dxcore.ts with links to Microsoft Docs.
  • Lazy binding on first call; optional eager preload (Dxcore.Preload()).
  • No wrapper overhead; calls map 1:1 to native APIs.
  • Strongly-typed Win32 aliases, IIDs, attribute GUIDs, and DXCore enums (see types/Dxcore.ts).

Requirements

  • Bun runtime
  • Windows 10 (version 1903+) or later

Installation

bun add @bun-win32/dxcore

Quick Start

import Dxcore, { IID_IDXCoreAdapterFactory } from '@bun-win32/dxcore';

// IID_IDXCoreAdapterFactory laid out as a 16-byte little-endian GUID.
function guid(text: string): Buffer {
  const h = text.replace(/[{}-]/g, '');
  const b = Buffer.alloc(16);
  b.writeUInt32LE(parseInt(h.slice(0, 8), 16), 0);
  b.writeUInt16LE(parseInt(h.slice(8, 12), 16), 4);
  b.writeUInt16LE(parseInt(h.slice(12, 16), 16), 6);
  for (let i = 0; i < 8; i += 1) b[8 + i] = parseInt(h.slice(16 + i * 2, 18 + i * 2), 16);
  return b;
}

const factory = Buffer.alloc(8);
const hr = Dxcore.DXCoreCreateAdapterFactory(guid(IID_IDXCoreAdapterFactory).ptr!, factory.ptr!);
// hr === 0 (S_OK): factory.readBigUInt64LE(0) is the IDXCoreAdapterFactory pointer.
// Walk its COM vtable to CreateAdapterList / GetAdapter — see example/.

[!NOTE] AI agents: see AI.md for the package binding contract and source-navigation guidance. It explains how to use the package without scanning the entire implementation.

Examples

Run the included examples:

bun run example:gpu-constellation
bun run example:adapter-report
  • gpu-constellation — every GPU and compute adapter charted as a glowing terminal constellation with vendor-tinted silicon dies and animated VRAM bars, purely over the COM vtable.
  • adapter-report — an exhaustive per-adapter dossier: decoded hardware IDs, driver/WDDM versions, preemption granularity, every memory pool, and the full attribute matrix.

Notes

  • Either rely on lazy binding or call Dxcore.Preload().
  • DXCore has no "all adapters" call — adapters are enumerated by attribute (DXCORE_ADAPTER_ATTRIBUTE_D3D12_GRAPHICS, _D3D12_CORE_COMPUTE, _D3D11_GRAPHICS).
  • Windows only. Bun runtime required.