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@bun-win32/gdiplus

v1.0.2

Published

Zero-dependency, zero-overhead Win32 GDI+ bindings for Bun (FFI) on Windows — image load/save, antialiased 2D drawing, fonts, paths, brushes, color matrix effects.

Readme

@bun-win32/gdiplus

Zero-dependency, zero-overhead Win32 GDI+ bindings for Bun on Windows.

Overview

@bun-win32/gdiplus exposes the gdiplus.dll flat C API using Bun's FFI. It provides a single class, Gdiplus, which lazily binds native symbols on first use. You can optionally preload a subset or all symbols up-front via Preload().

628 functions are bound — the complete documented surface of the GDI+ flat C API (gdiplusflat.h, plus the startup and memory helpers from gdiplusinit.h, gdiplusmem.h, gdipluseffects.h).

Features

  • Bun-first ergonomics on Windows 10/11.
  • Direct FFI to gdiplus.dll: image loading and encoding (PNG, JPEG, BMP, GIF, TIFF, EMF, WMF, ICO), antialiased 2D drawing, paths, regions, gradients, brushes, fonts, custom line caps, color matrix effects, metafile recording.
  • In-source docs in structs/Gdiplus.ts with links to Microsoft Docs.
  • Lazy binding on first call; optional eager preload (Gdiplus.Preload()).
  • No wrapper overhead; calls map 1:1 to native APIs.
  • Strongly-typed Win32 aliases, full Status / Unit / PixelFormat / SmoothingMode / WrapMode / etc. enums (see types/Gdiplus.ts).

Requirements

  • Bun runtime
  • Windows 10 or later

Installation

bun add @bun-win32/gdiplus

Quick Start

import Gdiplus, {
  PixelFormat32bppARGB,
  SmoothingMode,
  Status,
} from '@bun-win32/gdiplus';

// 1. Bootstrap GDI+ (call once per process; pair with GdiplusShutdown).
const tokenBuffer = Buffer.alloc(8);
const startupInput = Buffer.alloc(16); // GdiplusStartupInput
startupInput.writeUInt32LE(1, 0); // GdiplusVersion = 1
Gdiplus.GdiplusStartup(tokenBuffer.ptr, startupInput.ptr, null);
const token = tokenBuffer.readBigUInt64LE(0);

// 2. Open an existing image from disk.
const path = Buffer.from('input.png\0', 'utf16le');
const imageHandle = Buffer.alloc(8);
Gdiplus.GdipLoadImageFromFile(path.ptr, imageHandle.ptr);
const image = imageHandle.readBigUInt64LE(0);

// 3. Query its dimensions.
const widthBuf = Buffer.alloc(4);
Gdiplus.GdipGetImageWidth(image, widthBuf.ptr);
console.log('width =', widthBuf.readUInt32LE(0));

// 4. Tear down.
Gdiplus.GdipDisposeImage(image);
Gdiplus.GdiplusShutdown(token);

[!NOTE] AI agents: see AI.md for the package binding contract and source-navigation guidance. It explains how to use the package without scanning the entire implementation.

Examples

Run the included examples:

bun run example:generative-poster   # procedurally render & save a 1200x900 PNG
bun run example:image-diagnostic    # enumerate codecs + inspect an image file

Notes

  • Always call GdiplusStartup before any other Gdip* function. GdiplusShutdown cleans up.
  • Opaque GDI+ objects (GpBitmap, GpImage, GpGraphics, GpPen, GpBrush, GpFont, etc.) are modeled as bigint handles. Create them, capture the handle from the out-buffer, dispose them with the appropriate GdipDispose* / GdipDelete* call.
  • The flat C API takes Gp* pointers by value. Out parameters (Gp* *bitmap) take a Pointer to an 8-byte buffer the caller reads after the call.
  • Most functions return a Status enum — Status.Ok (0) is success; anything else is an error from the Status enum (OutOfMemory, InvalidParameter, FileNotFound, …).
  • Either rely on lazy binding or call Gdiplus.Preload().
  • Windows only. Bun runtime required.