npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@bun-win32/oleacc

v2.0.1

Published

Zero-dependency, zero-overhead Win32 OLEACC (Microsoft Active Accessibility) bindings for Bun (FFI) on Windows.

Readme

@bun-win32/oleacc

Zero-dependency, zero-overhead Win32 Oleacc bindings for Bun on Windows.

Overview

@bun-win32/oleacc exposes the oleacc.dll exports — Microsoft Active Accessibility (MSAA) — using Bun's FFI. It provides a single class, Oleacc, which lazily binds native symbols on first use. You can optionally preload a subset or all symbols up-front via Preload().

MSAA complements UI Automation: AccessibleObjectFromWindow / AccessibleObjectFromPoint resolve an IAccessible for legacy and modern apps alike — the foundation for UI scraping, RPA, QA automation, and assistive tooling.

The bindings are strongly typed for a smooth DX in TypeScript.

Features

  • Bun-first ergonomics on Windows 10/11.
  • Direct FFI to oleacc.dll (IAccessible from a window/point, role & state text decoding, object↔LRESULT marshaling).
  • In-source docs in structs/Oleacc.ts with links to Microsoft Docs.
  • Lazy binding on first call; optional eager preload (Oleacc.Preload()).
  • No wrapper overhead; calls map 1:1 to native APIs.
  • Strongly-typed Win32 aliases plus ROLE_SYSTEM, STATE_SYSTEM, OBJID enums and the IID_IAccessible GUID (see types/Oleacc.ts).

Requirements

  • Bun runtime
  • Windows 10 or later

Installation

bun add @bun-win32/oleacc

Quick Start

import Oleacc, { IID_IAccessible, OBJID, ROLE_SYSTEM } from '@bun-win32/oleacc';
import User32 from '@bun-win32/user32';

// Build the IID_IAccessible GUID bytes the API expects.
function guidBytes(value: string): Buffer {
  const m = /^([0-9a-f]{8})-([0-9a-f]{4})-([0-9a-f]{4})-([0-9a-f]{4})-([0-9a-f]{12})$/i.exec(value)!;
  const [, d1, d2, d3, d4h, d4l] = m;
  const b = Buffer.alloc(16);
  b.writeUInt32LE(parseInt(d1, 16), 0);
  b.writeUInt16LE(parseInt(d2, 16), 4);
  b.writeUInt16LE(parseInt(d3, 16), 6);
  const tail = `${d4h}${d4l}`;
  for (let i = 0; i < 8; i += 1) b[8 + i] = parseInt(tail.slice(i * 2, i * 2 + 2), 16);
  return b;
}

const iid = guidBytes(IID_IAccessible);
const ppAcc = Buffer.alloc(8);

// Resolve the IAccessible for the foreground window.
const hr = Oleacc.AccessibleObjectFromWindow(User32.GetForegroundWindow(), OBJID.OBJID_WINDOW >>> 0, iid.ptr!, ppAcc.ptr!);
const pAcc = ppAcc.readBigUInt64LE(0); // an IAccessible* token — call its vtable

// Decode any ROLE_SYSTEM_* / STATE_SYSTEM_* value to text.
const roleName = Buffer.alloc(128);
const n = Oleacc.GetRoleTextW(ROLE_SYSTEM.ROLE_SYSTEM_PUSHBUTTON, roleName.ptr!, 64);
console.log(roleName.toString('utf16le', 0, n * 2)); // "push button"

[!NOTE] AI agents: see AI.md for the package binding contract and source-navigation guidance. It explains how to use the package without scanning the entire implementation.

Examples

Run the included examples:

bun run example:accessibility-radar
bun run example:ui-tree-inspector
  • accessibility-radar — a live ANSI dashboard that follows your mouse, resolving the IAccessible under the pointer with AccessibleObjectFromPoint and rendering a scaled screen radar with the focused element's bounding box.
  • ui-tree-inspector — a thorough diagnostic that resolves the foreground window's root IAccessible and recursively walks the whole accessibility tree (name / role / state / rectangle) with a role histogram summary.

Notes

  • COM interface pointers (IAccessible*, IUnknown*) are opaque bigint tokens. Read the address back from the out-buffer and invoke its vtable directly.
  • IAccessible extends IDispatch; its property accessors take a VARIANT varChild by value — on x64 that 24-byte struct is passed as a pointer to a caller-allocated copy.
  • Either rely on lazy binding or call Oleacc.Preload().
  • Windows only. Bun runtime required.
  • SAL types & naming: nullability is in the typeOptional<T> (formally optional, SAL _*opt_) and Nullable<T> (plain [in]/[out] the docs say can be NULL), the null sentinel derived from T (null for pointers LP*/P*, 0n for handles/by-value addresses); direction is in the parameter name_out (_Out_), _in_out (_Inout_), _In_ bare. See AI.md and the repo AGENTS.md.