@bun-win32/winmm
v2.0.1
Published
Zero-dependency, zero-overhead Win32 WINMM bindings for Bun (FFI) on Windows.
Maintainers
Readme
@bun-win32/winmm
Zero-dependency, zero-overhead Win32 WinMM bindings for Bun on Windows.
Overview
@bun-win32/winmm exposes the winmm.dll exports using Bun's FFI. It provides a single class, Winmm, which lazily binds native symbols on first use. You can optionally preload a subset or all symbols up-front via Preload().
The bindings are strongly typed for a smooth DX in TypeScript.
Features
- Bun-first ergonomics on Windows 10/11.
- Direct FFI to
winmm.dll(multimedia audio, MIDI, mixers, timers, joysticks, and MCI). - In-source docs in
structs/Winmm.tswith links to Microsoft Docs. - Lazy binding on first call; optional eager preload (
Winmm.Preload()). - No wrapper overhead; calls map 1:1 to native APIs.
- Strongly-typed Win32 aliases and a few common flag enums (see
types/Winmm.ts).
Requirements
- Bun runtime
- Windows 10 or later
Installation
bun add @bun-win32/winmmQuick Start
import Winmm from '@bun-win32/winmm';
const tickCount = Winmm.timeGetTime();
const waveOutDeviceCount = Winmm.waveOutGetNumDevs();
console.log({ tickCount, waveOutDeviceCount });[!NOTE] AI agents: see
AI.mdfor the package binding contract and source-navigation guidance. It explains how to use the package without scanning the entire implementation.
Examples
Run the included examples:
bun run example/winmm.ts
bun run example/synth.ts
bun run example/seq.ts
bun run example/joystick.ts --duration-ms=10000
# or continuous polling
bun run example/joystick.ts --liveNotes
- Either rely on lazy binding or call
Winmm.Preload(). - Windows only. Bun runtime required.
- SAL types & naming: nullability is in the type —
Optional<T>(formally optional, SAL_*opt_) andNullable<T>(plain[in]/[out]the docs say can be NULL), the null sentinel derived fromT(nullfor pointersLP*/P*,0nfor handles/by-value addresses); direction is in the parameter name —_out(_Out_),_in_out(_Inout_),_In_bare. SeeAI.mdand the repoAGENTS.md.
