@c3d.gg/mwi-types
v1.12.1
Published
TypeScript type definitions for Milky Way Idle game data
Readme
@c3d.gg/mwi-types
TypeScript types and constants for Milky Way Idle game data.
Installation
pnpm add @c3d.gg/mwi-typesImport Patterns
Types Only (~0KB runtime)
import type { Item, ItemHrid } from '@c3d.gg/mwi-types/items'
import type { Recipe, RecipeHrid } from '@c3d.gg/mwi-types/recipes'
import type { Action, ActionHrid } from '@c3d.gg/mwi-types/actions'
import type { Player } from '@c3d.gg/mwi-types/player'Types + Constants (HRID arrays for validation)
import { ITEM_HRIDS, ITEMS_BY_CATEGORY } from '@c3d.gg/mwi-types/items'
import {
RECIPE_HRIDS,
RECIPES_BY_SKILL,
RECIPES_BY_TYPE,
} from '@c3d.gg/mwi-types/recipes'
import {
ACTION_HRIDS,
ACTIONS_BY_SKILL,
ACTION_CATEGORY_HRIDS,
} from '@c3d.gg/mwi-types/actions'
import { LEVEL_EXPERIENCE_TABLE } from '@c3d.gg/mwi-types/level'Main Entry Point
Everything re-exported from root:
import {
ITEM_HRIDS,
SKILL_HRIDS,
type Item,
type Skill,
} from '@c3d.gg/mwi-types'File Structure
src/
├── index.ts # Re-exports all domains
└── domains/
├── abilities/
│ ├── index.ts # Barrel export
│ ├── types.ts # Type definitions
│ └── constants.ts # HRID arrays
├── actions/
├── avatar/
├── buffs/
├── ...
└── tasks/Each domain follows the same pattern: types.ts for type definitions, constants.ts for HRID arrays and lookup maps, index.ts to re-export both.
Available Domains
| Domain | Types | Constants |
| -------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| /abilities | Ability, AbilityEffect, AbilityEffectHrid, AbilityHrid | ABILITY_HRIDS, ABILITY_EFFECT_HRIDS |
| /actions | Action, ActionCategory, ActionCategoryHrid, ActionFunctionHrid, ActionHrid, ActionType, ActionTypeHrid, CombatZone, Spawn, SpawnMap | ACTION_HRIDS, ACTION_CATEGORY_HRIDS, ACTION_FUNCTION_HRIDS, ACTION_TYPES_HRID, ACTIONS_BY_SKILL |
| /avatar | Avatar, AvatarHrid, AvatarOutfit, AvatarOutfitHrid | AVATAR_HRIDS, AVATAR_OUTFIT_HRIDS |
| /buffs | Buff, BuffType, BuffTypeHrid, BuffUniqueHrid, CommunityBuffType, CommunityBuffTypeHrid | BUFF_TYPES_HRIDS, BUFF_UNIQUES_HRIDS, COMMUNITY_BUFF_TYPES_HRIDS |
| /chat | ChatChannelType, ChatChannelTypeHrid, ChatIcon, ChatIconHrid | CHAT_CHANNEL_TYPES_HRIDS, CHAT_ICONS_HRIDS |
| /combat | CombatDetails, CombatStats, CombatStyle, CombatStyleHrid, CombatTriggerComparator, CombatTriggerComparatorHrid, CombatTriggerCondition, CombatTriggerConditionHrid, CombatTriggerDependency, CombatTriggerDependencyHrid, DamageType, DamageTypeHrid | COMBAT_STYLE_HRIDS, COMBAT_TRIGGER_COMPARATOR_HRIDS, COMBAT_TRIGGER_CONDITION_HRIDS, COMBAT_TRIGGER_DEPENDENCY_HRIDS, DAMAGE_TYPE_HRIDS |
| /game-mode | GameMode, GameModeHrid, SubsetGameModeHrid | GAME_MODE_HRIDS, SUBSET_GAME_MODES_HRID |
| /guild | GuildCharacterRole, GuildCharacterRoleHrid | GUILD_CHARACTER_ROLE_HRIDS |
| /house | HouseRoom, HouseRoomHrid | HOUSE_ROOM_HRIDS, HOUSE_ROOMS_BY_SKILL |
| /items | Item, ItemHrid, ItemCategory, ItemCategoryHrid, EquipmentType, EquipmentTypeHrid, ItemLocation, ItemLocationHrid, ItemLocationTypeHrid, ItemCombatStats, ItemNoncombatStats, CombatEnhancementBonuses, NoncombatEnhancementBonuses | ITEM_HRIDS, ITEM_CATEGORY_HRIDS, ITEMS_BY_CATEGORY, EQUIPMENT_TYPES_HRIDS, ITEM_LOCATION_HRIDS, ITEM_LOCATION_TYPE_HRIDS, PROTECTION_ITEM_HRIDS |
| /leaderboard | Leaderboard, LeaderboardCategory, LeaderboardCategoryHrid, LeaderboardTypeHrid | LEADERBOARD_CATEGORY_HRIDS, LEADERBOARD_TYPE_HRIDS |
| /level | — | LEVEL_EXPERIENCE_TABLE |
| /monsters | Monster, MonsterAbilities, MonsterHrid | MONSTER_HRIDS |
| /name | NameColor, NameColorHrid | NAME_COLOR_HRIDS |
| /player | Player, Character, CharacterAbility, CharacterAction, CharacterItem, CharacterLoadout, CharacterSkill, CombatUnit, Guild, MarketListing, + more | — |
| /recipes | Recipe, RecipeHrid, RecipeItem, RecipeTreeNode, RecipeTreeStats, TimeModifiers | RECIPE_HRIDS, RECIPES_BY_OUTPUT, RECIPES_BY_SKILL, RECIPES_BY_TYPE |
| /shared | DropTable, ExperienceGain, ItemCost, LevelRequirement, OpenableLootDrop, OpenableLootDropHrid | OPENABLE_LOOT_DROP_HRIDS |
| /shop | ShopItem, ShopItemHrid, ShopCategory, ShopCategoryHrid, PurchaseBundle, PurchaseBundleHrid, BuyableUpgrade, BuyableUpgradeHrid, ItemInput | SHOP_ITEMS_HRIDS, SHOP_CATEGORIES_HRIDS, PURCHASE_BUNDLES_HRIDS, BUYABLE_UPGRADES_HRIDS |
| /skills | Skill, SkillHrid | SKILL_HRIDS, SKILL_FOR_ACTION_TYPE |
| /tasks | RandomTaskType, RandomTaskTypeHrid, TaskShopItem, TaskShopItemHrid | RANDOM_TASK_TYPE_HRIDS, TASK_SHOP_ITEMS_HRIDS |
License
MIT
