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@caputchin/game-sdk

v2.1.0

Published

TypeScript helpers and types for building Caputchin games

Downloads

429

Readme

@caputchin/game-sdk

TypeScript helpers and types for authors building games that run inside the Caputchin widget. First-party and third-party games use the same public API; no private contract.

Install

npm install @caputchin/game-sdk

Usage

import { register } from '@caputchin/game-sdk';

register('my-game-id', (container, bridge) => {
  // Render your game UI into container (inside the sandboxed iframe).
  // Call bridge.pass() only when the player passes the round.
  // If the player fails or abandons, do not call bridge.pass; silence is the failure signal.
  bridge.pass({ score: 850, durationMs: 4200 });

  // Return an optional cleanup function.
  return () => { /* teardown */ };
});

score is any number; the platform doesn't interpret it. Compare scores within a single game only. The bridge is push-only: your game calls bridge.pass() (success only) or bridge.error() (game crashed); the widget drives the rest.

Full reference

docs/game-sdk.md; register() signature, Bridge interface, score semantics.

Publishing to the marketplace; how to list your game.