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@charivo/render-core

v0.1.5

Published

Core utilities and helpers for rendering functionality in Charivo

Readme

@charivo/render-core

Stateful render manager and rendering utilities for Charivo.

Use this package when you already have a renderer implementation, such as @charivo/render-live2d, and want the manager that bridges TTS, realtime emotion events, mouse tracking, and message rendering.

Install

pnpm add @charivo/render-core

Usage

import { createRenderManager } from "@charivo/render-core";
import { createLive2DRenderer } from "@charivo/render-live2d";

const renderer = createLive2DRenderer({ canvas });
const renderManager = createRenderManager(renderer, {
  canvas,
  mouseTracking: "document",
});

await renderManager.initialize();
await renderManager.loadModel?.("/live2d/hiyori/hiyori.model3.json");

What It Does

  • wraps a Renderer implementation
  • consumes the typed CharivoEventBus
  • reacts to tts:audio:start, tts:audio:end, and tts:lipsync:update
  • reacts to realtime:emotion
  • applies character emotion mappings to expressions and motions
  • optionally wires mouse tracking to a canvas or the full document

Exports

  • RenderManager
  • createRenderManager(renderer, options?)
  • RealTimeLipSync
  • setupMouseTracking(...)

Renderer Expectations

At minimum, a renderer must implement the Renderer contract from @charivo/core. If it also exposes optional methods such as loadModel, setRealtimeLipSync, updateRealtimeLipSyncRms, playExpression, or playMotionByGroup, the render manager will use them automatically.

Event Wiring

RenderManager uses setEventBus(...) because it subscribes to upstream Charivo events. In the default flow it listens for:

  • tts:audio:start
  • tts:audio:end
  • tts:lipsync:update
  • realtime:emotion

This manager consumes the full bus because it needs subscription access, not just event emission.