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@chestnutlabs/gcode-colors

v0.24.0

Published

Renderer-agnostic per-segment color model for the Chestnut Labs G-code toolpath stack (DD-014 D3): the ColorMode union and honest, capability-gated segment coloring over ToolpathIR channels, shared by the 3D and 2D renderers.

Readme

@chestnutlabs/gcode-colors

Renderer-agnostic per-segment color model for the Chestnut Labs G-code Preview toolpath stack (DD-014 D3).

This package is the single home for the toolpath color subsystem: the ColorMode union and an honest, capability-gated mapping from a ToolpathIR segment to an RGB triple. Both the Three.js renderer (@chestnutlabs/gcode-renderer-three) and the low-resource 2D renderer (@chestnutlabs/gcode-renderer-2d) depend on it, so color and move-kind semantics never drift between them.

It depends only on @chestnutlabs/toolpath-core — no three, no canvas, no framework.

Color modes

| Mode | Channel | Honest fallback | |---|---|---| | single | — | n/a (one color) | | tool | segments.tool | fallback when no palette | | feature | segments.feature (0 = unknown) | fallback for unknown / no palette | | colorChange | colorChanges[] swap slot (M600, #147) | fallback when no changes / no palette | | feedrate | segments.feedrate (mm/min; NaN = unknown, #177) | fallback for NaN | | object | segments.object (1-based; 0 = none, #178) | fallback for none / non-only |

Every mode degrades to its fallback for unknown channel values — it never fabricates a role/speed/object color. Modes that read an optional channel (feature, object, feedrate) must be capability-gated by the caller before use.

Values that come from the file never throw: a NaN, infinite, or negative feedrate or tool power is left out of the auto-range and drawn in fallback. Options you pass do throw a RangeError when they have no meaning: a range that is not two finite numbers >= 0 in ascending order, or an object only that is not a 1-based integer. For a reversed scale, reverse the ramp, not the range. A point range such as [1500, 1500] is valid and paints every segment the ramp's first colour. Call checkColorMode(mode) to validate a mode up front, before you store it.

Colours that throw

Every colour in a mode is checked: single.color, each palette and ramp entry, moveKind cut and travel, and fallback. A colour is an array-like (a plain array, a tuple or a Float32Array) whose first three entries are finite numbers. Extra entries such as an alpha are ignored. Any finite value is accepted, so a 0-255 colour still draws (over-bright). NaN, ±Infinity, fewer than three entries or a non-array throw a RangeError that names the mode, the field and the index:

tool color mode palette[2] must be [r, g, b] of three finite numbers, got [0.1, NaN, 0.3]

| Mode | Must carry | | --- | --- | | tool, feature, colorChange, object | a palette array (it may be empty: every segment then draws in fallback) | | feedrate, layerHeight, power | a ramp array (it may be empty) | | moveKind | cut and travel | | every mode except single, tool and filament | a fallback |

createSegmentColorer, segmentColor, the Canvas 2D renderer and the preview controller all run this check, so a bad mode throws when you set it and the previous mode stays in effect.

Usage

import { createSegmentColorer } from '@chestnutlabs/gcode-colors';

// Build a colorer once (feedrate auto-range is resolved here), then O(1) per segment.
const colorOf = createSegmentColorer(ir, { mode: 'feedrate', ramp: [[0, 0, 1], [1, 0, 0]], fallback: [0.7, 0.7, 0.7] });
for (let i = 0; i < ir.segments.count; i++) {
  const [r, g, b] = colorOf(i);
  // …map onto your surface (WebGL vertex buffer, Canvas 2D strokeStyle, …)
}

License

MIT © Chestnut Labs. See the repository for provenance and the full support policy.