npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@chestnutlabs/gcode-colors

v0.20.1

Published

Renderer-agnostic per-segment color model for the Chestnut Labs G-code toolpath stack (DD-014 D3): the ColorMode union and honest, capability-gated segment coloring over ToolpathIR channels, shared by the 3D and 2D renderers.

Readme

@chestnutlabs/gcode-colors

Renderer-agnostic per-segment color model for the Chestnut Labs G-code Preview toolpath stack (DD-014 D3).

This package is the single home for the toolpath color subsystem: the ColorMode union and an honest, capability-gated mapping from a ToolpathIR segment to an RGB triple. Both the Three.js renderer (@chestnutlabs/gcode-renderer-three) and the low-resource 2D renderer (@chestnutlabs/gcode-renderer-2d) depend on it, so color and move-kind semantics never drift between them.

It depends only on @chestnutlabs/toolpath-coreno three, no canvas, no framework.

Color modes

| Mode | Channel | Honest fallback | |---|---|---| | single | — | n/a (one color) | | tool | segments.tool | fallback when no palette | | feature | segments.feature (0 = unknown) | fallback for unknown / no palette | | colorChange | colorChanges[] swap slot (M600, #147) | fallback when no changes / no palette | | feedrate | segments.feedrate (mm/min; NaN = unknown, #177) | fallback for NaN | | object | segments.object (1-based; 0 = none, #178) | fallback for none / non-only |

Every mode degrades to its fallback for unknown channel values — it never fabricates a role/speed/object color. Modes that read an optional channel (feature, object, feedrate) must be capability-gated by the caller before use.

Usage

import { createSegmentColorer } from '@chestnutlabs/gcode-colors';

// Build a colorer once (feedrate auto-range is resolved here), then O(1) per segment.
const colorOf = createSegmentColorer(ir, { mode: 'feedrate', ramp: [[0, 0, 1], [1, 0, 0]], fallback: [0.7, 0.7, 0.7] });
for (let i = 0; i < ir.segments.count; i++) {
  const [r, g, b] = colorOf(i);
  // …map onto your surface (WebGL vertex buffer, Canvas 2D strokeStyle, …)
}

License

MIT © Chestnut Labs. See the repository for provenance and the full support policy.