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@chestnutlabs/gcode-renderer-three

v0.4.0

Published

Three.js toolpath renderer consuming ToolpathIR (DD-004). Phases 1-2: geometry builders + scene/lifecycle.

Readme

@chestnutlabs/gcode-renderer-three

Three.js toolpath renderer consuming ToolpathIR for the Chestnut Labs G-code Preview stack (design: DD-004, live-progress overlay: DD-006).

Peer dependency: three (supported range ^0.178.0) — install it alongside this package.

3DBenchy rendered as tubes with feature coloring

  • Layer-chunked line geometry with decimation + disclosure; tube geometry with automatic quality fallback
  • Layer-range clipping and segment-level scrub via draw ranges (no rebuilds)
  • Per-file build plates (setBuildVolume, mismatch events, consumer-wins precedence)
  • DD-006 live-progress overlay: completed cut + translucent remaining-path ghost + always-on-top marker (byte-exact) or uncertainty band (approximate); user scrub always wins
  • Opt-in retraction/deretraction markers (setShowRetractions) — warm = retract, cool = unretract, clipped by the same layer/scrub window; capability-honest (shown only when the IR carries events)

Retraction (orange) and unretraction (cyan) markers on object boundaries

  • Time-budgeted build ticks (rAF with a timeout backstop — works when rAF is suspended or absent), WebGL context-loss rebuild, injectable GL backend and frame scheduler (testable & headless-shaped)
import { ToolpathRenderer } from '@chestnutlabs/gcode-renderer-three';

const renderer = new ToolpathRenderer({ canvas });
renderer.setIR(ir);           // builds progressively; 'buildComplete' event when done
renderer.setLayerRange(0, 42);
renderer.setProgress(mapped); // DD-006 MappedProgress overlay

Most applications should consume this through @chestnutlabs/gcode-preview-core or a framework adapter, which own the parse→render lifecycle.

Part of Chestnut Labs G-code Preview · MIT