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@chrisivey01/builder

v1.0.6

Published

Build tool for FiveM/RedM resources with watch mode and auto-restart

Readme

@chrisivey01/builder

A build tool for FiveM/RedM resources with watch mode and auto-restart support.

Features

  • 🔄 Auto-restart resources on file changes
  • 🎮 Support for both FiveM and RedM
  • 📦 Built-in TypeScript/JavaScript bundling with esbuild
  • 🌐 Web UI dev server integration
  • ⚡ Fast rebuilds with watch mode
  • 🎯 Automatic fxmanifest.lua updates

Installation

pnpm add -D @chrisivey01/builder
# or
npm install --save-dev @chrisivey01/builder
# or
yarn add -D @chrisivey01/builder

Usage

Command Line

Add to your package.json scripts:

{
	"scripts": {
		"build": "build",
		"watch": "build --watch",
		"build:redm": "build --redm",
		"watch:redm": "build --watch --redm"
	}
}

Then run:

pnpm build        # Build for FiveM
pnpm watch        # Watch mode for FiveM
pnpm build:redm   # Build for RedM
pnpm watch:redm   # Watch mode for RedM

Programmatic API

import { build } from "@chrisivey01/builder";

await build({
	resourceName: "my-resource",
	restartEndpoint: "http://127.0.0.1:4689/rr",
	restartTimeout: 2000,
	debounceDelay: 500,
	webDevPort: 5173,
	builds: {
		client: { platform: "browser", target: "es2021", format: "iife" },
		server: { platform: "node", target: "node16", format: "cjs" },
	},
});

Configuration

Create a build.config.js in your project root:

export default {
	restartEndpoint: "http://127.0.0.1:4689/rr",
	restartTimeout: 2000,
	debounceDelay: 500,
	webDevPort: 5173,
	builds: {
		client: { platform: "browser", target: "es2021", format: "iife" },
		server: { platform: "node", target: "node16", format: "cjs" },
	},
};

GAME Constant

The build tool automatically injects a GAME constant into your code:

// Available globally in your code
if (GAME === "REDM") {
	console.log("Running on RedM");
} else {
	console.log("Running on FiveM");
}

Add this to your types/game.d.ts:

declare global {
	const GAME: "REDM" | "FIVEM";
}

export {};

License

MIT