npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@chthonic/string-art

v0.0.7

Published

String art polygon generator

Readme

String Art

This is the packaged up calculations which generate the polygons on playingwithpolygons.com.

What is String Art

Imagine a board with nails in it, each nail is an evenly spaced vertex on a 2D plane. We then take a string connecting these vertices to make lines forming a polygon. This is the fundamental idea that drives everything else that this library does.

Vertices are the original polygon.

Subdivisions are dividing the lines between vertices, which means putting another vertex in the middle of a line connecting two vertices. Turning what was one line, into two lines.

Points are how many vertices to count before connecting the line again. If points is two, every second vertex will be used; effectively halving the vertices used.

Jumps are a sequence of counting before connecting the line, similar to points. However this happen before the lines are subdivided; meaning they too can be subdivided creating vertices outside of the lines originally established by the original polygon.

Example output from drawille demo file

This packages repo contains a draw-cli-demo.ts which you can review and run to generate the following below.

nGon example nGonJumps example nGonSubdivisions example nGonSpiral example

Usage

Each instance exposes a getVerticesMatrix() which returns a vertices array shaped like [{ x: number, y: number}]. This array contains the vertices for the polygon to be drawn. Either using polygon or line graphic primitives.

On playingwithpolygons.com I used p5.js (Canvas) to create most of the visuals. However I also found it straight forward to apply the same data to SVG's.

It is also possible to make an animation of sorts by using nGonSubdivisions.setPointsToNextStableSCF() which will progress the shape to its next "stable" presentation. You can find an example of this on playingwithpolygons.com's sequence viewer

NGon

const NGonArt = new NGon({
  vertices: 12,
})

NGonJumps

const JumpsArt = new NGonJumps({
  vertices: 12,
  jumps: [2, 5, 6],
})

NGonSubdivisions

const SubdivisionArt = new NGonSubdivisions({
  vertices: 12,
  subdivisions: 14,
  points: 13,
  jumps: [3, 5],
})

NGonSpirals

const SpiralArt = new NGonSpirals({
  vertices: 6,
  reduction: 20,
  showMirror: false,
  jumps: [],
})