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@clipkit/sfx

v1.0.0

Published

Standalone sound-effects engine for Clipkit — procedural SFX synthesis (whoosh/impact/riser/UI/glitch/…), a pro finishing chain, and a browsable named catalog. Pure DSP, no dependencies; used by @clipkit/score (sound design) and by the editor (an audio ta

Readme

@clipkit/sfx

Procedural sound-effects synthesis engine — pure DSP, no dependencies, emits 16-bit stereo PCM audio.

npm install @clipkit/sfx

A lightweight procedural synth library for UI, game, and motion sound design. Generate 11 core SFX types (whoosh, impact, riser, pop, glitch, etc.) as raw stereo PCM, or render from a curated named catalog. Each synth layers filtered noise, pitched sweeps, and reverb tails—all deterministic and tunable in pitch and stereo. Route through a pro finishing chain (transient shape, air EQ, saturation, parallel compression, stereo width) and export as WAV.

Built for @clipkit/score (sound design) and the editor's audio browser. Pure algorithm—no recordings, no impulse responses—so catalog entries are license-clean and infinitely reproducible.

Usage

import { whoosh, riser, finish, encodeWav, renderSfx } from '@clipkit/sfx';

// Generate raw synth
const sfx = whoosh({ duration: 0.5, tune: 220, gain: 0.3 });

// Polish through finishing chain
const finished = finish(sfx);

// Or render by catalog name (finishes by default)
const impact = renderSfx('impact', { tune: 440 });

// Export as 16-bit WAV bytes
const wav = encodeWav(finished);

API

Synth primitives (all return Sfx — stereo PCM with sample rate):

  • whoosh(opts) — swish + vwoom sweep, tunable pitch, air
  • impact(opts) — thud + sub drop + click transient
  • riser(opts) — uplifter with rising tone + swell
  • pop(opts) — bright snap, scale-in blip + click
  • tick(opts) — tiny UI tap, high blip
  • glitch(opts) — bitcrushed stutter, sample-held tone+noise
  • shimmer(opts) — sparkle, stacked partials + tremolo
  • braam(opts) — cinematic dread hit, detuned brass cluster
  • downlifter(opts) — downer, tone pitching down
  • sweep(opts) — resonant filter sweep across stereo field
  • subDrop(opts) — low whump, sine drop
  • glueBus(L, R, opts) — shared reverb + saturation for cohesion

Finishing chain:

  • finish(audio, opts) — transient shape, air EQ, saturation, compression, width, ceiling

Catalog (16 named entries):

  • renderSfx(name, opts) — render by name (whoosh, impact, braam, pop, tick, glitch, shimmer, riser, downlifter, sweep, boom, ding-correct, buzzer-wrong, notification, power-up, coin)
  • listSfx() — all catalog entries
  • sfxCategories() — distinct categories

Export:

  • encodeWav(audio)Uint8Array (16-bit PCM WAV, ready to serve/save)

License

Apache-2.0 · part of ClipKit · source