npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@clockworkdog/cogs-client

v2.3.0

Published

Connect to COGS to build a custom Media Master

Downloads

239

Readme

COGS Client library

Create content for your COGS Media Master

Documentation

Add to your project

Static HTML

Download cogs-client.js from https://unpkg.com/@clockworkdog/cogs-client and save it to your project.

Include the script in your HTML page:

<script src="./cogs-client.js"></script>

(Avoid <script> tags with http... so your content works without an internet connection.)

NPM / Yarn

Then add cogs-client with NPM or Yarn:

npm install --save @clockworkdog/cogs-client
# OR
yarn add @clockworkdog/cogs-client

Usage

Create a cogs-plugin-manifest.js file

See PluginManifestJson for details of what to include.

If using Typescript set "allowJs": true in your tsconfig.json.

Use the @type {const} JSDoc annotation to allow the manifest to be imported as a literal type and @satisfies {import("@clockworkdog/cogs-client").CogsPluginManifest} to allow your editor to check the validity of the manifest.

e.g.

module.exports =
  /**
   * @type {const}
   * @satisfies {import("@clockworkdog/cogs-client").CogsPluginManifest}
   */
  ({
    name: 'Big Button',
    icon: 'bullseye-pointer',
    description: 'A big, colorful touchscreen button',
    version: '1',
    config: [
      {
        name: 'Color',
        value: { type: 'string', default: 'red' },
      },
    ],
    state: [
      {
        name: 'Enabled',
        value: { type: 'boolean', default: false },
        writableFromCogs: true,
      },
    ],
    events: {
      toCogs: [
        {
          name: 'Pressed',
          value: { type: 'boolean' },
        },
      ],
      fromCogs: [
        {
          name: 'Explosion',
        },
      ],
    },
    media: {
      audio: true,
      video: true,
      images: true,
    },
  });

Import the library

Browser

const { CogsConnection, CogsAudioPlayer } = COGS;

Javascript

const { CogsConnection, CogsAudioPlayer } = require('@clockworkdog/cogs-client');

Typescript / ES6

import { CogsConnection, CogsAudioPlayer } from '@clockworkdog/cogs-client';

Connect to COGS

Initialize a CogsConnection with the manifest you created above.

let connected = false;

import manifest from './cogs-plugin-manifest.js'; // Requires `"allowJs": true` in `tsconfig.json`

const cogsConnection = new CogsConnection(manifest);
cogsConnection.addEventListener('open', () => {
  connected = true;
});
cogsConnection.addEventListener('close', () => {
  connected = false;
});
cogsConnection.addEventListener('config', ({ config }) => {
  // Handle new config
  // `config` is of type `{ [name: string]: number | string | boolean }`
});
cogsConnection.addEventListener('state', ({ state }) => {
  // Handle state updates
  // `state` is of type `{ [name: string]: number | string | boolean }`
});
cogsConnection.addEventListener('event', ({ name, value }) => {
  // Handle events from COGS
  // `name` is the event name.
  // `value` is of the type defined in manifest, one of `number | string | boolean | undefined`.
});
cogsConnection.addEventListener('message', ({ message }) => {
  // Handle low-level COGS messages. See `types/CogsClientMessage.ts`
});

function sendEventToCogs() {
  cogsConnection.sendEvent('Hello');
}

function sendPortUpdateToCogs() {
  cogsConnection.setState({ port1: 100 });
}

Support audio actions

Add audio to cogs-plugin-manifest.js:

{
  media: {
    audio: true;
  }
}

Add CogsAudioPlayer to your page:

const audioPlayer = new CogsAudioPlayer(cogsConnection);

// Optional
audioPlayer.addEventListener('state', (audioState) => {
  // Handle audio state changes. See `types/AudioState.ts`
});

Local development

When developing locally you should connect to COGS in "simulator" mode by appending ?simulator=true&t=media_master&name=MEDIA_MASTER_NAME to the URL. Replace MEDIA_MASTER_NAME with the name of the Media Master you set in COGS.

For example, with your custom content hosted on port 3000, http://localhost:3000?simulator=true&t=media_master&name=Timer+screen will connect as the simulator for Timer screen.