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@cloudinary/asset-management

v0.5.9

Published

<!-- Start Summary [summary] --> ## Summary

Downloads

4,467

Readme

Cloudinary Asset Management JS SDK

Summary

Table of Contents

SDK Installation

The SDK can be installed with either npm, pnpm, bun or yarn package managers.

NPM

npm add @cloudinary/asset-management

PNPM

pnpm add @cloudinary/asset-management

Bun

bun add @cloudinary/asset-management

Yarn

yarn add @cloudinary/asset-management zod

# Note that Yarn does not install peer dependencies automatically. You will need
# to install zod as shown above.

Model Context Protocol (MCP) Server

This SDK is also an installable MCP server where the various SDK methods are exposed as tools that can be invoked by AI applications.

Node.js v20 or greater is required to run the MCP server from npm.

Add the following server definition to your claude_desktop_config.json file:

{
  "mcpServers": {
    "cloudinary-asset-mgmt": {
      "command": "npx",
      "args": [
        "-y", "--package", "@cloudinary/asset-management",
        "--",
        "mcp", "start",
        "--api-key", "...",
        "--api-secret", "...",
        "--cloud-name", "..."
      ]
    }
  }
}

Create a .cursor/mcp.json file in your project root with the following content:

{
  "mcpServers": {
    "cloudinary-asset-mgmt": {
      "command": "npx",
      "args": [
        "-y", "--package", "@cloudinary/asset-management",
        "--",
        "mcp", "start",
        "--api-key", "...",
        "--api-secret", "...",
        "--cloud-name", "..."
      ]
    }
  }
}

You can also run MCP servers as a standalone binary with no additional dependencies. You must pull these binaries from available Github releases:

curl -L -o mcp-server \
    https://github.com/cloudinary/asset-management-js/releases/download/{tag}/mcp-server-bun-darwin-arm64 && \
chmod +x mcp-server

For a full list of server arguments, run:

npx -y --package @cloudinary/asset-management -- mcp start --help

Requirements

For supported JavaScript runtimes, please consult RUNTIMES.md.

SDK Example Usage

Example

import { CloudinaryAssetMgmt } from "@cloudinary/asset-management";

const cloudinaryAssetMgmt = new CloudinaryAssetMgmt({
  cloudName: "<value>",
  security: {
    cloudinaryAuth: {
      apiKey: "CLOUDINARY_API_KEY",
      apiSecret: "CLOUDINARY_API_SECRET",
    },
  },
});

async function run() {
  const result = await cloudinaryAssetMgmt.upload.upload("auto", {
    headers: "X-Robots-Tag: noindex",
    moderation: "google_video_moderation",
    rawConvert: "google_speech:vtt:en-US",
    backgroundRemoval: "pixelz",
    format: "jpg",
    allowedFormats: "mp4,ogv,jpg,png,pdf",
    autoTagging: 0.5,
    detection: "coco_v2",
    file: "", // Populate with string from file, for example example.file,
  });

  console.log(result);
}

run();

Global Parameters

A parameter is configured globally. This parameter may be set on the SDK client instance itself during initialization. When configured as an option during SDK initialization, This global value will be used as the default on the operations that use it. When such operations are called, there is a place in each to override the global value, if needed.

For example, you can set cloud_name to "<value>" at SDK initialization and then you do not have to pass the same value on calls to operations like upload. But if you want to do so you may, which will locally override the global setting. See the example code below for a demonstration.

Available Globals

The following global parameter is available. Global parameters can also be set via environment variable.

| Name | Type | Description | Environment | | --------- | ------ | ------------------------------------------- | --------------------- | | cloudName | string | The cloud name of your product environment. | CLOUDINARY_CLOUD_NAME |

Example

import { CloudinaryAssetMgmt } from "@cloudinary/asset-management";

const cloudinaryAssetMgmt = new CloudinaryAssetMgmt({
  cloudName: "<value>",
  security: {
    cloudinaryAuth: {
      apiKey: "CLOUDINARY_API_KEY",
      apiSecret: "CLOUDINARY_API_SECRET",
    },
  },
});

async function run() {
  const result = await cloudinaryAssetMgmt.upload.upload("auto", {
    headers: "X-Robots-Tag: noindex",
    moderation: "google_video_moderation",
    rawConvert: "google_speech:vtt:en-US",
    backgroundRemoval: "pixelz",
    format: "jpg",
    allowedFormats: "mp4,ogv,jpg,png,pdf",
    autoTagging: 0.5,
    detection: "coco_v2",
    file: "", // Populate with string from file, for example example.file,
  });

  console.log(result);
}

run();

Authentication

Per-Client Security Schemes

This SDK supports the following security schemes globally:

| Name | Type | Scheme | Environment Variable | | ---------------- | ------ | ------------ | ---------------------------- | | cloudinaryAuth | http | Custom HTTP | CLOUDINARY_CLOUDINARY_AUTH | | oauth2 | oauth2 | OAuth2 token | CLOUDINARY_OAUTH2 |

You can set the security parameters through the security optional parameter when initializing the SDK client instance. The selected scheme will be used by default to authenticate with the API for all operations that support it. For example:

import { CloudinaryAssetMgmt } from "@cloudinary/asset-management";

const cloudinaryAssetMgmt = new CloudinaryAssetMgmt({
  security: {
    cloudinaryAuth: {
      apiKey: "CLOUDINARY_API_KEY",
      apiSecret: "CLOUDINARY_API_SECRET",
    },
  },
  cloudName: "<value>",
});

async function run() {
  const result = await cloudinaryAssetMgmt.upload.upload("auto", {
    headers: "X-Robots-Tag: noindex",
    moderation: "google_video_moderation",
    rawConvert: "google_speech:vtt:en-US",
    backgroundRemoval: "pixelz",
    format: "jpg",
    allowedFormats: "mp4,ogv,jpg,png,pdf",
    autoTagging: 0.5,
    detection: "coco_v2",
    file: "", // Populate with string from file, for example example.file,
  });

  console.log(result);
}

run();

Available Resources and Operations

assetRelations

assets

backups

explode

folders

moderations

search

  • searchAssets - Provides a powerful query interface to filter and retrieve assets and their details
  • visualSearchAssets - Finds images in your asset library based on visual similarity or content

tags

  • listResourceTags - Retrieves a list of tags currently applied to assets in your Cloudinary account

upload

  • upload - Uploads media assets (images, videos, raw files) to your Cloudinary product environment
  • uploadNoResourceType - Upload with automatic file type detection
  • uploadChunk - Upload a single chunk of a large file
  • destroyAsset - Destroys an asset/resource
  • text - Create image from text

usage

  • getUsage - Retrieves comprehensive usage metrics and account statistics

videoAnalytics

Standalone functions

All the methods listed above are available as standalone functions. These functions are ideal for use in applications running in the browser, serverless runtimes or other environments where application bundle size is a primary concern. When using a bundler to build your application, all unused functionality will be either excluded from the final bundle or tree-shaken away.

To read more about standalone functions, check FUNCTIONS.md.

Retries

Some of the endpoints in this SDK support retries. If you use the SDK without any configuration, it will fall back to the default retry strategy provided by the API. However, the default retry strategy can be overridden on a per-operation basis, or across the entire SDK.

To change the default retry strategy for a single API call, simply provide a retryConfig object to the call:

import { CloudinaryAssetMgmt } from "@cloudinary/asset-management";

const cloudinaryAssetMgmt = new CloudinaryAssetMgmt({
  cloudName: "<value>",
  security: {
    cloudinaryAuth: {
      apiKey: "CLOUDINARY_API_KEY",
      apiSecret: "CLOUDINARY_API_SECRET",
    },
  },
});

async function run() {
  const result = await cloudinaryAssetMgmt.upload.upload("auto", {
    headers: "X-Robots-Tag: noindex",
    moderation: "google_video_moderation",
    rawConvert: "google_speech:vtt:en-US",
    backgroundRemoval: "pixelz",
    format: "jpg",
    allowedFormats: "mp4,ogv,jpg,png,pdf",
    autoTagging: 0.5,
    detection: "coco_v2",
    file: "", // Populate with string from file, for example example.file,
  }, {
    retries: {
      strategy: "backoff",
      backoff: {
        initialInterval: 1,
        maxInterval: 50,
        exponent: 1.1,
        maxElapsedTime: 100,
      },
      retryConnectionErrors: false,
    },
  });

  console.log(result);
}

run();

If you'd like to override the default retry strategy for all operations that support retries, you can provide a retryConfig at SDK initialization:

import { CloudinaryAssetMgmt } from "@cloudinary/asset-management";

const cloudinaryAssetMgmt = new CloudinaryAssetMgmt({
  retryConfig: {
    strategy: "backoff",
    backoff: {
      initialInterval: 1,
      maxInterval: 50,
      exponent: 1.1,
      maxElapsedTime: 100,
    },
    retryConnectionErrors: false,
  },
  cloudName: "<value>",
  security: {
    cloudinaryAuth: {
      apiKey: "CLOUDINARY_API_KEY",
      apiSecret: "CLOUDINARY_API_SECRET",
    },
  },
});

async function run() {
  const result = await cloudinaryAssetMgmt.upload.upload("auto", {
    headers: "X-Robots-Tag: noindex",
    moderation: "google_video_moderation",
    rawConvert: "google_speech:vtt:en-US",
    backgroundRemoval: "pixelz",
    format: "jpg",
    allowedFormats: "mp4,ogv,jpg,png,pdf",
    autoTagging: 0.5,
    detection: "coco_v2",
    file: "", // Populate with string from file, for example example.file,
  });

  console.log(result);
}

run();

Error Handling

CloudinaryAssetMgmtError is the base class for all HTTP error responses. It has the following properties:

| Property | Type | Description | | ------------------- | ---------- | --------------------------------------------------------------------------------------- | | error.message | string | Error message | | error.statusCode | number | HTTP response status code eg 404 | | error.headers | Headers | HTTP response headers | | error.body | string | HTTP body. Can be empty string if no body is returned. | | error.rawResponse | Response | Raw HTTP response | | error.data$ | | Optional. Some errors may contain structured data. See Error Classes. |

Example

import { CloudinaryAssetMgmt } from "@cloudinary/asset-management";
import * as errors from "@cloudinary/asset-management/models/errors";

const cloudinaryAssetMgmt = new CloudinaryAssetMgmt({
  cloudName: "<value>",
  security: {
    cloudinaryAuth: {
      apiKey: "CLOUDINARY_API_KEY",
      apiSecret: "CLOUDINARY_API_SECRET",
    },
  },
});

async function run() {
  try {
    const result = await cloudinaryAssetMgmt.upload.upload("auto", {
      headers: "X-Robots-Tag: noindex",
      moderation: "google_video_moderation",
      rawConvert: "google_speech:vtt:en-US",
      backgroundRemoval: "pixelz",
      format: "jpg",
      allowedFormats: "mp4,ogv,jpg,png,pdf",
      autoTagging: 0.5,
      detection: "coco_v2",
      file: "", // Populate with string from file, for example example.file,
    });

    console.log(result);
  } catch (error) {
    // The base class for HTTP error responses
    if (error instanceof errors.CloudinaryAssetMgmtError) {
      console.log(error.message);
      console.log(error.statusCode);
      console.log(error.body);
      console.log(error.headers);

      // Depending on the method different errors may be thrown
      if (error instanceof errors.ApiError) {
        console.log(error.data$.error); // components.ApiErrorError
      }
    }
  }
}

run();

Error Classes

Primary errors:

Network errors:

Inherit from CloudinaryAssetMgmtError:

* Check the method documentation to see if the error is applicable.

Server Selection

Select Server by Index

You can override the default server globally by passing a server index to the serverIdx: number optional parameter when initializing the SDK client instance. The selected server will then be used as the default on the operations that use it. This table lists the indexes associated with the available servers:

| # | Server | Variables | Description | | --- | --------------------------------- | --------- | ----------------------------------------------- | | 0 | https://{region}.cloudinary.com | region | Regional API endpoints for optimal performance. | | 1 | https://{host} | host | Custom domains for enterprise deployments. |

If the selected server has variables, you may override its default values through the additional parameters made available in the SDK constructor:

| Variable | Parameter | Supported Values | Default | Description | | -------- | ----------------------------- | ------------------------------------------- | ---------------------- | --------------------------- | | region | region: models.ServerRegion | - "api"- "api-eu"- "api-ap" | "api" | Regional endpoint selection | | host | host: string | string | "api.cloudinary.com" | API host domain. |

Example

import { CloudinaryAssetMgmt } from "@cloudinary/asset-management";

const cloudinaryAssetMgmt = new CloudinaryAssetMgmt({
  serverIdx: 1,
  host: "nutritious-fisherman.net",
  cloudName: "<value>",
  security: {
    cloudinaryAuth: {
      apiKey: "CLOUDINARY_API_KEY",
      apiSecret: "CLOUDINARY_API_SECRET",
    },
  },
});

async function run() {
  const result = await cloudinaryAssetMgmt.upload.upload("auto", {
    headers: "X-Robots-Tag: noindex",
    moderation: "google_video_moderation",
    rawConvert: "google_speech:vtt:en-US",
    backgroundRemoval: "pixelz",
    format: "jpg",
    allowedFormats: "mp4,ogv,jpg,png,pdf",
    autoTagging: 0.5,
    detection: "coco_v2",
    file: "", // Populate with string from file, for example example.file,
  });

  console.log(result);
}

run();

Override Server URL Per-Client

The default server can also be overridden globally by passing a URL to the serverURL: string optional parameter when initializing the SDK client instance. For example:

import { CloudinaryAssetMgmt } from "@cloudinary/asset-management";

const cloudinaryAssetMgmt = new CloudinaryAssetMgmt({
  serverURL: "https://api.cloudinary.com",
  cloudName: "<value>",
  security: {
    cloudinaryAuth: {
      apiKey: "CLOUDINARY_API_KEY",
      apiSecret: "CLOUDINARY_API_SECRET",
    },
  },
});

async function run() {
  const result = await cloudinaryAssetMgmt.upload.upload("auto", {
    headers: "X-Robots-Tag: noindex",
    moderation: "google_video_moderation",
    rawConvert: "google_speech:vtt:en-US",
    backgroundRemoval: "pixelz",
    format: "jpg",
    allowedFormats: "mp4,ogv,jpg,png,pdf",
    autoTagging: 0.5,
    detection: "coco_v2",
    file: "", // Populate with string from file, for example example.file,
  });

  console.log(result);
}

run();

Custom HTTP Client

The TypeScript SDK makes API calls using an HTTPClient that wraps the native Fetch API. This client is a thin wrapper around fetch and provides the ability to attach hooks around the request lifecycle that can be used to modify the request or handle errors and response.

The HTTPClient constructor takes an optional fetcher argument that can be used to integrate a third-party HTTP client or when writing tests to mock out the HTTP client and feed in fixtures.

The following example shows how to use the "beforeRequest" hook to to add a custom header and a timeout to requests and how to use the "requestError" hook to log errors:

import { CloudinaryAssetMgmt } from "@cloudinary/asset-management";
import { HTTPClient } from "@cloudinary/asset-management/lib/http";

const httpClient = new HTTPClient({
  // fetcher takes a function that has the same signature as native `fetch`.
  fetcher: (request) => {
    return fetch(request);
  }
});

httpClient.addHook("beforeRequest", (request) => {
  const nextRequest = new Request(request, {
    signal: request.signal || AbortSignal.timeout(5000)
  });

  nextRequest.headers.set("x-custom-header", "custom value");

  return nextRequest;
});

httpClient.addHook("requestError", (error, request) => {
  console.group("Request Error");
  console.log("Reason:", `${error}`);
  console.log("Endpoint:", `${request.method} ${request.url}`);
  console.groupEnd();
});

const sdk = new CloudinaryAssetMgmt({ httpClient });

Debugging

You can setup your SDK to emit debug logs for SDK requests and responses.

You can pass a logger that matches console's interface as an SDK option.

[!WARNING] Beware that debug logging will reveal secrets, like API tokens in headers, in log messages printed to a console or files. It's recommended to use this feature only during local development and not in production.

import { CloudinaryAssetMgmt } from "@cloudinary/asset-management";

const sdk = new CloudinaryAssetMgmt({ debugLogger: console });

You can also enable a default debug logger by setting an environment variable CLOUDINARY_DEBUG to true.