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@cobotar/protocol

v0.19.21

Published

A collection of protobuf messages for the CobotAR-project

Downloads

1,876

Readme

CobotAR-Protocol

A collection of protobuf messages for the CobotAR-project

Current version: 0.19.21

Documentation

Find it here: documentation/README.md

New version

  1. Make changes
  2. make publish bump={patch,minor,major}

NATS subject convention

CRUD

  • add: edit.<domain>.add
  • update: edit.<domain>.update
  • delete: edit.<domain>.delete
  • get: get.<domain>.one
  • getByIds: get.<domain>.some
  • getAll: get.<domain>.all

Events

Subject shape: <kind>.<domain>.<type>.<scope..> where:

  • kind: {command | event | plan | telemetry}
  • domain: {robot | task | asset | ...}
  • type: event type as lower_snake_case string token (start_stop, started, task_completed, etc.)
  • scope optional identifiers for routing (robotId, taskId, assetId, lineId, etc.). Generally following this:
    <kind>.<domain>.<type>.<site>.<workcell>.<entityId>[.<planId>]

Examples:

command.robot.start_stop.workcellA.robot-1
plan.robot.path.workcellA.robot-1.plan-P123
telemetry.robot.state.workcellA.robot-1
event.robot.started.workcellA.robot-1
event.plan.cancelled.workcellA.plan-P123

Conceptual design of Assembly processes

A. Product definition (What the thing is)

  • Parts
  • Assemblies / sub-assemblies
  • Product BOM / hierarchy
  • Part occurrences / instances
  • CAD / 3D model references
  • Mating / connection hints if you have them

B. Process template (How the thing is normally assembled)

  • Process recipe
  • Sequences / sub-sequences
  • Tasks / operations / steps
  • Preconditions / ordering / alternatives / variants
  • Required tool roles, skill requirements, actor constraints
  • Operator text

C. Execution instance (What is happening right now on the floor)

  • Running process
  • Current state of sequences/tasks
  • Assigned human(s)/robot(s)
  • Start/end timestamps
  • Current station
  • Evidence / completion / faults / overrides

D. Resource library (What can be used to perform the work)

  • Humans
  • Robots
  • Tools
  • Fixtures
  • Assets
  • Stations / cells
  • Models

E. Capability layer (Why a given resource can or cannot do a task)

  • Skills
  • Capability profiles
  • Tool roles
  • Constraints
  • Validity / training / retraining / calibration / certification

Distinguish type from instance

Example: Part. In assembly we usually need both:

  • Part definition: “M4x12 screw”
  • Part occurrence: “the third M4x12 screw in this assembly”

thus distinguishing between the two is important and must be supported and done consistently.

Minimal TaskDefinition example

TaskDefinition {
  id: "task-fasten-cover-screw-1"
  name: "Fasten cover screw 1"
  instruction_text: "Fasten screw 1 to 0.8 Nm"
  task_type: TASK_TYPE_FASTEN
  target: {
    target_node_id: "node-screw-1"
    target_part_definition_id: "part-m4x12"
    local_target: {
      anchor_id: "node-screw-1"
    }
  }
  tool_requirements: [{
    role: TOOL_ROLE_APPLY_TORQUE,
    required_properties: [TOOL_PROPERTY_TORQUE_CONTROLLED],
    minimum_capability: {
      min_torque_nm: 0.72,
      max_torque_nm: 0.88
    }
  }]
  skill_requirements: [{
    skill_id: "SK-APPLY-CONTROLLED-TORQUE",
    minimum_level: SKILL_LEVEL_QUALIFIED
  }]
  validation: {
    require_tool_feedback: true
    allow_manual_confirmation: true
    manual_confirmation_min_level: SKILL_LEVEL_QUALIFIED
  }
  execution_policy: {
    assignment_preference: TASK_ASSIGNMENT_PREFERENCE_EITHER
    actor_constraint: {
      allowed_actor_kinds: [ACTOR_KIND_HUMAN, ACTOR_KIND_ROBOT]
      collaboration_mode: COLLABORATION_MODE_SEQUENTIAL_HRC
    }
  }
}

Variant handling

Types of variants

Bucket A — Structural variants

Affect product tree. Modeled in product.

Examples:

  • hinge side
  • optional handle
  • different fastener family
  • extra sensor module

Bucket B — Workflow variants

Affect tasks/sequences/skills/tools/validation. Modeled in recipe applicability or recipe branching.

Examples:

  • door must be flipped
  • adhesive cure step required
  • fragile part requires two-person lift
  • robot can only assemble one orientation

Bucket C — Parametric variants

Do not change workflow structure. Passed at run-time.

Examples:

  • color
  • language
  • customer text
  • batch number
  • cosmetic finish code

Handle variants without recipe explosion

For a product family, do this:

  • One ProductDefinition

    • Contains all structural possibilities.
  • Few ProcessRecipes

    Only split recipes where the workflow truly differs. For example:

    • recipe-door-standard
    • recipe-door-flipped-fixture
    • recipe-door-adhesive

    Not:

    • red-left-short-handle
    • red-left-long-handle
    • blue-right-short-handle
  • One ProcessRun per actual order/build

    Contains:

    • selected product configuration
    • runtime parameters

Example

Product dimensions
  • hinge_side = left | right
  • color = red | green | blue
  • handle = short | long
Recipe
  • recipe-door-standard is applicable when:
    • handle = short or long
    • color = any
    • hinge_side = left
  • recipe-door-flipped is applicable when:
    • hinge_side = right

They need to be split into two recipes because right-hinge requires a flip operation and different fixture.

Process run

When a real order starts the selection might look like this:

product_selection:
  hinge_side = right
  color = green
  handle = long

thus the system chooses the recipe-door-flipped recipe and the recipe stays the same regardless of color.