@cognite/3d-camera-controls
v1.6.0
Published
A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions, es6 import and FPV.
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camera-controls
A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions, es6 import and FPV.
Test
To test the controller then do:
git clonecd camera-controlsyarnyarn run dev- Open
camera-controls/examples/basic.htmlon browser
Usage
import * as THREE from 'three';
import { CameraControls } from 'camera-controls';
CameraControls.install(THREE);
// snip ( init three scene... )
const clock = new THREE.Clock();
const camera = new THREE.PerspectiveCamera(60, width / height, 0.01, 100);
const cameraControls = new CameraControls(camera, renderer.domElement);
( function anim () {
// snip
const delta = clock.getDelta();
const isControlsUpdated = cameraControls.update(delta);
requestAnimationFrame(anim);
if (isControlsUpdated) {
renderer.render(scene, camera);
}
} )();Constructor
CameraControls(camera, domElement)
camerais a three.js perspective camera to be controlled.domElementis a HTML element for draggable area.
Properties
.enabled: Default istrue. Whether or not the controls are enabled..minDistance: Default is0. Minimum distance for dolly..maxDistance: Default isInfinity. Maximum distance for dolly..minPolarAngle: Default is0, in radians..maxPolarAngle: Default isMath.PI, in radians..minAzimuthAngle: Default is-Infinity, in radians..maxAzimuthAngle: Default isInfinity, in radians..dampingFactor: Default is0.5..draggingDampingFactor: Default is0.1..minZoomDistance: Default is0.3. Min zoom distance per zoom event..maxZoomDistance: Default is1.0. Max zoom distance per zoom event..panSpeed: Default is1.0. Speed of drag panning (only for touch)..minPanDistance: Default is1.0. Min distance to mvoe when panning..rotationSpeed: Default is0.005. Speed to rotate in first-person mode..enableKeyboardNavigation: Default istrue. If keyboard navigation is enabled..minDistToTarget: Default is2.0. Minimum distance to a target you can be (will push the target if closer).
Methods
rotate(rotX, rotY, enableTransition)
Rotate azimuthal angle(theta) and polar angle(phi). rotX and rotY are in radian. enableTransition is in a boolean
rotateTo(rotX, rotY, enableTransition)
Rotate azimuthal angle(theta) and polar angle(phi) to a given point.
dolly(distance, enableTransition, x = 0, y = 0)
Dolly in/out camera position. distance is in a number. enableTransition is in a boolean.
x and y is the dolly direction in GL coordinates (-1, +1).
dollyTo(distance, enableTransition, x = 0, y = 0)
Dolly in/out camera position to given distance.
x and y is the dolly direction in GL coordinates (-1, +1).
pan(x, y, enableTransition)
Pan camera using current azimuthal angle.
moveTo(x, y, z, enableTransition)
Move target position to given point.
getState()
Get the current internal state.
setCameraPosition(position, target, enableTransition = false)
Set camera position to position and target to target.
reset(enableTransition)
Reset all rotation, zoom, position to default.
update(delta)
Update camera position and directions. This should be called in your tick loop and returns true if re-rendering is needed.
delta is delta time between previous update call.
dispose()
Dispose cameraControls instancem, remove all eventListeners.
