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@conference-kit/signaling-server

v0.0.5

Published

A lightweight Bun WebSocket signaling server for conferencing: presence, mesh signaling, broadcasts, waiting rooms, and host controls for admits/rejects and raised hands.

Readme

@conference-kit/signaling-server

A lightweight Bun WebSocket signaling server for conferencing: presence, mesh signaling, broadcasts, waiting rooms, and host controls for admits/rejects and raised hands.

Install & run

npm install
npm run dev           # bun run src/index.ts
# or build
npm run build         # outputs dist/index.js

Defaults: binds ws://0.0.0.0:8787.

Connecting clients

Clients connect via WebSocket query params:

  • peerId (required): unique ID for the peer.
  • room (optional): room namespace for presence and broadcasts.
  • host=1 (optional): mark this peer as host (receives waiting list + control signals).
  • waitingRoom=1 (optional): non-hosts wait for host admission when enabled.

Messages

  • presence: broadcast to room on join/leave with peers roster.
  • signal: relay payloads between peers ({type:"signal", to, data} inbound → {type:"signal", from, data} outbound).
  • broadcast: room-wide app messages ({type:"broadcast", data} inbound → {type:"broadcast", from, room, data} outbound).
  • control: server-mediated actions:
    • hosts send {action:"admit", data:{peerId}} or {action:"reject", data:{peerId}}.
    • everyone can raise/lower hands: {action:"raise-hand"} or {action:"hand-lowered"} routed to hosts.
    • server notifies hosts with {action:"waiting-list", data:{waiting:string[]}} and notifies peers with {action:"waiting"|"admitted"|"rejected"}.

Waiting room flow

  1. Non-host connects with waitingRoom=1; server enqueues and sends them waiting.
  2. Hosts in the same room receive waiting-list snapshots.
  3. Host sends admit or reject.
  4. Admit: peer is subscribed to the room, gets a presence join, and the host list updates. Reject: peer receives rejected and the socket closes.

Topology

  • Presence and broadcasts are room-scoped (room:<name> topics).
  • Signals are peer-scoped (peer:<peerId> topics).
  • State is kept in memory maps (roomMembers, waitingRooms, clients).

Customizing

  • Update HOST/PORT in src/index.ts if you need a different bind.
  • Extend the control switch to add new server-mediated actions as needed.