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@convolver-player/core

v1.4.2

Published

Core logic for Convolver Player components

Readme

@convolver-player/core

[!CAUTION] This is an internal package and is not intended for direct use. The logic in this package is bundled with the framework-specific components.

This package contains the core, framework-agnostic logic for the Convolver Player components. It provides functions for audio processing (Web Audio API management, impulse response loading, convolution, gain control) and waveform visualization. This package is designed to be consumed by framework-specific component implementations like @convolver-player/react and @convolver-player/vue.

API

ConvolverProcessor

A class that encapsulates the Web Audio API logic for creating a convolution reverb effect.

constructor(options: { audioContext: AudioContext, irBuffer: AudioBuffer })

Creates a new ConvolverProcessor.

play(soundBuffer: AudioBuffer)

Plays the given soundBuffer through the convolver.

setWetDryMix(mix: number)

Sets the wet/dry mix of the convolver. 0 is fully dry, 1 is fully wet.

updateIrBuffer(irBuffer: AudioBuffer)

Updates the impulse response buffer.

dispose()

Disconnects all audio nodes and cleans up resources.

loadAudioBuffer(audioContext: AudioContext, url: string): Promise<AudioBuffer>

Loads an audio file from a URL and decodes it into an AudioBuffer.

drawWaveform(ctx: CanvasRenderingContext2D, buffer: AudioBuffer, width: number, height: number, color: string)

Draws a waveform of the given AudioBuffer onto a canvas.

setupCanvasContext(canvas: HTMLCanvasElement): CanvasRenderingContext2D | null

Sets up a canvas context for drawing, handling high-DPI displays.

getAccentColor(element: HTMLElement): string

Gets the browser's accent color from a given element, with a fallback to a default color.

Contributing

Contributions are welcome! Please see the main contributing guide in the monorepo root.