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@craigfeldspar/gamable-ecs

v0.9.1

Published

Entity Component System library for Babylon.js

Readme

@craigfeldspar/gamable-ecs

Entity Component System library for Babylon.js applications.

Development

This package is part of the Gamable monorepo and uses PNPM workspaces for local development.

Local Development Setup

  1. Install dependencies (from the monorepo root):

    pnpm install
  2. Build the ECS library:

    npm run build:ecs
  3. Watch mode for development:

    npm run dev:ecs

Usage in Gamable App

The ECS library is automatically linked as a workspace dependency in the Gamable app. You can import it directly:

import { World, Entity, Component, System } from "@craigfeldspar/gamable-ecs";

// Create a new world
const world = new World();

// Use ECS components
const entity = new Entity();
// ... etc

Usage in Code Editor

The ECS types are automatically available in the Monaco code editor. You can use them in your TypeScript files:

// This will have full TypeScript intellisense
import { World } from "@craigfeldspar/gamable-ecs";

const world = new World();

Publishing to NPM

To publish this package to NPM for external use:

  1. Build the package:

    npm run build:ecs
  2. Publish:

    npm run publish:ecs

Package Structure

  • src/ - Source TypeScript files
  • dist/ - Compiled JavaScript and type definitions (generated)
  • package.json - Package configuration
  • tsconfig.json - TypeScript configuration

Workspace Integration

This package uses the workspace:* protocol in the Gamable app's package.json, which means:

  • During development: Uses the local package from packages/ecs
  • In production: Can be replaced with the published NPM version by changing workspace:* to the actual version number

To switch to the NPM version, update the Gamable app's package.json:

{
  "dependencies": {
    "@craigfeldspar/gamable-ecs": "^0.1.0" // Instead of "workspace:*"
  }
}