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@crazygl/hero-glass-panels

v0.1.1

Published

Glass Panels — Liquid-glass panels in WebGL — half-sphere bevel, biconvex refraction (entry + exit + thickness), edge-weighted blur mix, multi-light Blinn-Phong specular, Fresnel rim, drop shadow. Drop in any background… A customizable CrazyGL animated he

Readme

Hero made by @ybouane.

@crazygl/hero-glass-panels

Liquid-glass panels in WebGL — half-sphere bevel, biconvex refraction (entry + exit + thickness), edge-weighted blur mix, multi-light Blinn-Phong specular, Fresnel rim, drop shadow. Drop in any background image and it gets bent through the glass.

Demo

Glass Panels

Install

npm install @crazygl/hero-glass-panels

Usage

import GlassPanels from '@crazygl/hero-glass-panels';

export default function Page() {
  return (
    <GlassPanels
      backgroundImage="/photos/nature.avif"
      refraction={1.21}
      chromatic={0.29}
      blur={0}
    />
  );
}

Customise

  • Content — single heading panel, two-column (two panels), or custom node.
  • Behaviordraggable, pointerTilt.
  • BackgroundbackgroundImage, blur (frosted body).
  • Glass shapecornerRadius, bevelDepth.
  • Glass physicsrefraction, chromatic, fresnel, gloss, edgeHighlight, tint, brightness, saturation.
  • Shadowshadow, shadowSpread, shadowOffsetY.

Inputs you can plug in

  • Background image — Any JPG, PNG, WebP, or AVIF. This is the scene the glass refracts, so a photo with depth, color, and soft shapes reads far better than flat artwork. Leave it empty to fall back to the built-in mesh gradient.

Notable controls

  • Refraction (0–2.5, sweet spot around 1.0–1.4) — how hard the glass bends the background. Push it up for a heavy lens, down for near-flat glass.
  • Bevel depth (4–120px, default 58) — how thick the slab appears; it drives how strongly the rim refracts. Drop to ~15px for a thin glass plate.
  • Chromatic dispersion (0–3, try 0.2–0.4) — the rainbow split at the silhouette. A little reads as polished glass; 1.0+ goes into prism territory.
  • Frosted blur (0–60px) — how blurry the body renders the background. 0 keeps it clear; 20–40px gives a proper frosted look while the rim stays crisp.
  • Pointer tilt (0–2.5) — how much panels rotate toward the cursor. 0 for static plates, ~1.0 for a clean 3D-card lean.

This hero is part of CrazyGL, a collection of production-ready WebGL, canvas, 3D, and typography effects. Every CrazyGL hero ships with an agent-ready SKILL.md file that helps developers and coding agents adapt the effect into custom landing pages and interactive experiences.