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@cut.media/react-gif-player

v1.0.2

Published

React components for high-performance GIF playback

Readme

@cut.media/react-gif-player

React components for high-performance GIF playback, built on top of @cut.media/gif-player.

Part of the Cut.media online video editor project.

Components

This package includes two components:

1. GifPlayer - Basic component with customizable controls

Perfect when you need full control over the UI and want to build your own controls.

2. GifPlayerUI - Full-featured player with professional UI

Complete player with timeline scrubbing, speed control, fullscreen, and more - ready to use out of the box!

Features

  • 🎬 High-performance GIF playback - Optimized frame rendering
  • 🎮 Full playback controls - Play, pause, stop, reset
  • 📊 Metadata extraction - Get frame count, dimensions, FPS
  • 🖼️ Frame extraction - Extract individual frames as images
  • 📱 Responsive sizing - Support for various sizing options
  • 🎨 Customizable UI - Build your own controls or use the full-featured player
  • 📡 Rich events - Load, play, pause, frame, error events
  • Speed control - Adjust playback speed (0.1x - 10x)
  • 🔄 Reverse playback - Play animations backward
  • 📺 Fullscreen support - Native fullscreen mode (GifPlayerUI)
  • ⚛️ React optimized - Built with React hooks and best practices
  • 📦 TypeScript support - Full type definitions included

Installation

npm install @cut.media/react-gif-player
# or
yarn add @cut.media/react-gif-player
# or
pnpm add @cut.media/react-gif-player

Usage

Quick Start with GifPlayerUI (Recommended)

The GifPlayerUI component provides a complete, professional player experience out of the box:

import { GifPlayerUI } from '@cut.media/react-gif-player'
import '@cut.media/react-gif-player/style.css'

function App() {
  return (
    <GifPlayerUI
      src="/path/to/animation.gif"
      autoplay={false}
      width={800}
      height={450}
      onLoad={(metadata) => console.log('Loaded:', metadata)}
    />
  )
}

Basic GifPlayer Component (Custom UI)

import { GifPlayer } from '@cut.media/react-gif-player'
import '@cut.media/react-gif-player/style.css'

function App() {
  const playerRef = useRef(null)

  const handleLoad = (metadata) => {
    console.log('GIF loaded:', metadata)
  }

  const handleFrame = (frameIndex) => {
    console.log('Current frame:', frameIndex)
  }

  return (
    <GifPlayer
      ref={playerRef}
      src="/path/to/animation.gif"
      autoplay
      loop
      width={400}
      height={300}
      speed={1.5}
      reverse={false}
      onLoad={handleLoad}
      onFrame={handleFrame}
    />
  )
}

Component Props

GifPlayer Props

| Prop | Type | Default | Description | |------|------|---------|-------------| | src | string | - | Required. URL of the GIF to play | | autoplay | boolean | false | Start playing automatically when loaded | | loop | boolean | true | Loop the animation | | width | number \| string | - | Canvas width (number for pixels, string for CSS units) | | height | number \| string | - | Canvas height (number for pixels, string for CSS units) | | fit | string | 'contain' | Object fit mode: contain, cover, fill, none, scale-down | | showControls | boolean | true | Show play/pause controls on hover | | showProgress | boolean | false | Show progress bar | | clickToToggle | boolean | true | Toggle play/pause on click | | playLabel | string | 'Play' | Aria label for play button | | pauseLabel | string | 'Pause' | Aria label for pause button | | preload | boolean | true | Load the GIF on mount | | fps | number | - | Override the GIF's native FPS | | speed | number | 1 | Playback speed (0.1 to 10, e.g., 0.5 = half speed, 2 = double speed) | | reverse | boolean | false | Play animation in reverse | | className | string | - | Additional CSS class name | | style | CSSProperties | - | Additional inline styles |

GifPlayerUI Props

| Prop | Type | Default | Description | |------|------|---------|-------------| | src | string | - | Required. URL of the GIF to play | | autoplay | boolean | false | Start playing automatically when loaded | | loop | boolean | true | Loop the animation | | width | number \| string | - | Player width (number for pixels, string for CSS units) | | height | number \| string | - | Player height (number for pixels, string for CSS units) | | fit | string | 'contain' | Object fit mode: contain, cover, fill, none, scale-down | | showCenterPlayButton | boolean | true | Show large play button in center when paused | | hideControlsOnMouseLeave | boolean | true | Auto-hide controls when mouse leaves | | controlsTimeout | number | 3000 | Time in ms before controls auto-hide | | playLabel | string | 'Play' | Aria label for play button | | pauseLabel | string | 'Pause' | Aria label for pause button | | preload | boolean | true | Load the GIF on mount | | className | string | - | Additional CSS class name | | style | CSSProperties | - | Additional inline styles |

Events

Both components emit these events:

| Event | Payload | Description | |-------|---------|-------------| | onLoad | GifMetadata | Fired when GIF is loaded with metadata | | onPlay | - | Fired when playback starts | | onPause | - | Fired when playback is paused | | onStop | - | Fired when playback is stopped | | onFrame | number | Fired on each frame with frame index | | onError | string | Fired when an error occurs | | onClick | MouseEvent | Fired when canvas/container is clicked |

GifPlayerUI Additional Events

| Event | Payload | Description | |-------|---------|-------------| | onSpeedChange | number | Fired when playback speed changes | | onLoopChange | boolean | Fired when loop setting changes | | onReverseChange | boolean | Fired when reverse playback is toggled |

Methods (via ref)

Access component methods using refs:

const playerRef = useRef<GifPlayerRef>(null)

// Available methods:
playerRef.current.play()       // Start playback
playerRef.current.pause()      // Pause playback
playerRef.current.stop()       // Stop and reset
playerRef.current.reset()      // Reset to first frame
playerRef.current.toggle()     // Toggle play/pause
playerRef.current.load()       // Load/reload the GIF
playerRef.current.extractFrame(index)  // Extract specific frame
playerRef.current.extractFrames()      // Extract all frames

// GifPlayerUI additional methods:
playerRef.current.toggleFullscreen()   // Enter/exit fullscreen
playerRef.current.seekToFrame(index)   // Jump to specific frame
playerRef.current.setSpeed(speed)      // Set playback speed
playerRef.current.toggleReverse()      // Toggle reverse playback

Advanced Examples

Extract Frames

import { useRef } from 'react'
import { GifPlayer, type GifPlayerRef } from '@cut.media/react-gif-player'

function FrameExtractor() {
  const playerRef = useRef<GifPlayerRef>(null)

  const extractAllFrames = async () => {
    const frames = await playerRef.current?.extractFrames()
    console.log(`Extracted ${frames?.length} frames`)

    // Each frame has canvas, imageData, and blob
    frames?.forEach((frame, index) => {
      document.body.appendChild(frame.canvas)
    })
  }

  const extractSingleFrame = async () => {
    const frame = await playerRef.current?.extractFrame(10) // Extract frame 10
    console.log('Frame extracted:', frame)
  }

  return (
    <div>
      <GifPlayer ref={playerRef} src="animation.gif" />
      <button onClick={extractAllFrames}>Extract All Frames</button>
      <button onClick={extractSingleFrame}>Extract Frame 10</button>
    </div>
  )
}

Get Metadata

import { parseGif, calculateFPS } from '@cut.media/react-gif-player'

const analyzeGif = async (url: string) => {
  const { metadata } = await parseGif(url)
  console.log('Dimensions:', metadata.width, 'x', metadata.height)
  console.log('Frames:', metadata.frameCount)
  console.log('FPS:', calculateFPS(metadata))
  console.log('Duration:', metadata.duration, 'ms')
}

GifPlayerUI with All Features

import { useRef } from 'react'
import { GifPlayerUI, type GifPlayerUIRef } from '@cut.media/react-gif-player'

function FullFeaturedPlayer() {
  const playerRef = useRef<GifPlayerUIRef>(null)

  const handleLoad = (metadata) => {
    console.log('GIF loaded:', metadata)
    console.log('Duration:', metadata.duration, 'ms')
    console.log('Frames:', metadata.frameCount)
  }

  const handleSpeedChange = (speed) => {
    console.log('Speed changed to:', speed)
  }

  const handleReverseChange = (reverse) => {
    console.log('Reverse:', reverse ? 'enabled' : 'disabled')
  }

  // You can also control the player programmatically
  const playFromStart = () => {
    playerRef.current?.reset()
    playerRef.current?.play()
  }

  return (
    <GifPlayerUI
      ref={playerRef}
      src="animation.gif"
      width="100%"
      height={500}
      fit="contain"
      autoplay={false}
      loop
      showCenterPlayButton
      hideControlsOnMouseLeave
      controlsTimeout={3000}
      onLoad={handleLoad}
      onSpeedChange={handleSpeedChange}
      onReverseChange={handleReverseChange}
    />
  )
}

Browser Support

  • Chrome/Edge (latest)
  • Firefox (latest)
  • Safari (latest)
  • Mobile browsers with canvas support

Who's Using This