npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@daeinc/canvas

v0.16.3

Published

Canvas utilities

Downloads

146

Readme

@daeinc/canvas

npm version badge npm bundle size badge

Install

npm i @daeinc/canvas

then,

import { createCanvas, ... } from "@daeinc/canvas"

Functions

Documentation is updated for 0.16.0.

createCanvas

const createCanvas: ({
  parent,
  context,
  width,
  height,
  pixelRatio,
  scaleContext,
  attributes,
}: {
  parent?: string | Element | null;
  context?: "2d" | "webgl" | "webgl2" | "webgpu";
  width: number;
  height: number;
  pixelRatio?: number;
  scaleContext?: boolean;
  attributes?:
    | CanvasRenderingContext2DSettings
    | WebGLContextAttributes;
})

Create a new canvas and return { canvas, context, width, height } in 2d or WebGPU and { canvas, gl, width, height } in webgl.

The parent can be either string (will be used for querySelector()) or Element. If parent is undefined or null, the canvas is not attached to the document. Returned width and height may not be the same as canvas.width and canvas.height due to pixelRatio scaling.

context supports 2d, webgl, webgl2 and webgpu and creates a proper context. When webgl context is created, gl.viewport() is internally called to scale context according to pixelRatio parameter.

createOffscreenCanvas

const createOffscreenCanvas: ({
  context,
  width,
  height,
  pixelRatio,
  scaleContext,
  attributes,
}: {
  context: "2d" | "webgl" | "webgl2";
  width: number;
  height: number;
  pixelRatio?: number;
  scaleContext?: boolean;
  attributes?:
    | CanvasRenderingContext2DSettings
    | WebGLContextAttributes;
})

Creates an OffscreenCanvas.

resizeCanvas

const resizeCanvas: ({
  canvas,
  context,
  width,
  height,
  pixelRatio,
  scaleContext,
  attributes,
}: {
  canvas: HTMLCanvasElement;
  context: "2d" | "webgl" | "webgl2" | "webgpu";
  width: number;
  height: number;
  pixelRatio?: number;
  scaleContext?: boolean;
  attributes?: CanvasRenderingContext2DSettings | WebGLContextAttributes;
}) => {
  canvas: HTMLCanvasElement;
  context?:
    | CanvasRenderingContext2D
    | WebGLRenderingContext
    | WebGL2RenderingContext;
  gl?: WebGLRenderingContext | WebGL2RenderingContext;
  width: number;
  height: number;
};

Resize canvas and return data { canvas, context?, gl?, width, height }. When scaleContext=true, it also scale the context to pixelRatio. scaleContext has no effect on WebGPU canvas.

License

MIT