@daltonr/pathwrite-react
v0.8.0
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React adapter for @daltonr/pathwrite-core — hooks, context provider, and optional <PathShell> default UI.
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@daltonr/pathwrite-react
React hooks over @daltonr/pathwrite-core. Exposes path state as reactive React state via useSyncExternalStore, with stable action callbacks and an optional context provider.
Installation
npm install @daltonr/pathwrite-core @daltonr/pathwrite-reactExported Types
For convenience, this package re-exports core types so you don't need to import from @daltonr/pathwrite-core:
import {
PathShell, // React-specific
usePath, // React-specific
usePathContext, // React-specific
PathProvider, // React-specific
PathEngine, // Re-exported from core (value + type)
PathData, // Re-exported from core
PathDefinition, // Re-exported from core
PathEvent, // Re-exported from core
PathSnapshot, // Re-exported from core
PathStep, // Re-exported from core
PathStepContext, // Re-exported from core
SerializedPathState // Re-exported from core
} from "@daltonr/pathwrite-react";Setup
Option A — usePath hook (component-scoped)
Each call to usePath creates an isolated path engine instance.
import { usePath } from "@daltonr/pathwrite-react";
function MyPathHost() {
const { snapshot, start, next, previous, cancel, setData } = usePath({
onEvent(event) {
console.log(event);
}
});
return (
<div>
{snapshot ? (
<>
<h2>{snapshot.stepTitle ?? snapshot.stepId}</h2>
<p>Step {snapshot.stepIndex + 1} of {snapshot.stepCount}</p>
<button onClick={previous} disabled={snapshot.isNavigating}>Back</button>
<button onClick={next} disabled={snapshot.isNavigating}>
{snapshot.isLastStep ? "Complete" : "Next"}
</button>
<button onClick={cancel}>Cancel</button>
</>
) : (
<button onClick={() => start(myPath)}>Start Path</button>
)}
</div>
);
}Option B — PathProvider + usePathContext (shared across components)
Wrap a subtree so that multiple components can read and drive the same path instance.
import { PathProvider, usePathContext } from "@daltonr/pathwrite-react";
function App() {
return (
<PathProvider onEvent={(e) => console.log(e)}>
<StepDisplay />
<NavButtons />
</PathProvider>
);
}
function StepDisplay() {
const { snapshot } = usePathContext();
if (!snapshot) return <p>No path running.</p>;
return <h2>{snapshot.stepTitle ?? snapshot.stepId}</h2>;
}
function NavButtons() {
const { snapshot, next, previous } = usePathContext();
if (!snapshot) return null;
return (
<>
<button onClick={previous}>Back</button>
<button onClick={next}>Next</button>
</>
);
}usePath API
Options
| Option | Type | Description |
|--------|------|-------------|
| engine | PathEngine | An externally-managed engine (e.g. from createPersistedEngine()). When provided, usePath subscribes to it instead of creating a new one; snapshot is seeded immediately from the engine's current state. The caller is responsible for the engine's lifecycle. Must be a stable reference. |
| onEvent | (event: PathEvent) => void | Called for every engine event. The callback ref is kept current — changing it does not re-subscribe to the engine. |
Return value
| Property | Type | Description |
|----------|------|-------------|
| snapshot | PathSnapshot \| null | Current snapshot. null when no path is active. Triggers a React re-render on change. |
| start(definition, data?) | function | Start or re-start a path. |
| startSubPath(definition, data?, meta?) | function | Push a sub-path. Requires an active path. meta is returned unchanged to onSubPathComplete / onSubPathCancel. |
| next() | function | Advance one step. Completes the path on the last step. |
| previous() | function | Go back one step. No-op when already on the first step of a top-level path. |
| cancel() | function | Cancel the active path (or sub-path). |
| goToStep(stepId) | function | Jump directly to a step by ID. Calls onLeave / onEnter but bypasses guards and shouldSkip. |
| goToStepChecked(stepId) | function | Jump to a step by ID, checking canMoveNext (forward) or canMovePrevious (backward) first. Navigation is blocked if the guard returns false. |
| setData(key, value) | function | Update a single data value; triggers re-render via stateChanged. When TData is specified, key and value are type-checked against your data shape. |
| restart(definition, data?) | function | Tear down any active path (without firing hooks) and start the given path fresh. Safe to call at any time. Use for "Start over" / retry flows. |
All action callbacks are referentially stable — safe to pass as props or include in dependency arrays without causing unnecessary re-renders.
Typed snapshot data
usePath and usePathContext accept an optional generic so that snapshot.data is typed:
interface FormData extends PathData {
name: string;
age: number;
}
const { snapshot } = usePath<FormData>();
snapshot?.data.name; // string
snapshot?.data.age; // numberThe generic is a type-level assertion — it narrows snapshot.data for convenience but is not enforced at runtime. Define your data shape once in a PathDefinition<FormData> and the types will stay consistent throughout.
setData is also typed against TData — passing a wrong key or mismatched value type is a compile-time error:
setData("name", 42); // ✗ TS error: number is not assignable to string
setData("typo", "x"); // ✗ TS error: "typo" is not a key of FormData
setData("name", "Alice"); // ✓Snapshot guard booleans
The snapshot includes canMoveNext and canMovePrevious — the evaluated results of the current step's navigation guards. Use them to proactively disable buttons:
<button onClick={previous} disabled={snapshot.isNavigating || !snapshot.canMovePrevious}>Back</button>
<button onClick={next} disabled={snapshot.isNavigating || !snapshot.canMoveNext}>Next</button>These update automatically when data changes (e.g. after setData). Async guards default to true optimistically.
Context sharing
PathProvider + usePathContext
Wrap a subtree in <PathProvider> so multiple components share the same engine instance. Consume with usePathContext().
Default UI — PathShell
<PathShell> is a ready-made shell component that renders a progress indicator, step content, and navigation buttons. Pass a steps map to define per-step content.
import { PathShell } from "@daltonr/pathwrite-react";
<PathShell
path={myPath}
initialData={{ name: "" }}
onComplete={(data) => console.log("Done!", data)}
steps={{
details: <DetailsForm />,
review: <ReviewPanel />,
}}
/>⚠️ Important:
stepsKeys Must Match Step IDsThe keys in the
stepsobject must exactly match the step IDs from your path definition:const myPath: PathDefinition = { id: 'signup', steps: [ { id: 'details' }, // ← Step ID { id: 'review' } // ← Step ID ] };<PathShell path={myPath} steps={{ details: <DetailsForm />, // ✅ Matches "details" step review: <ReviewPanel />, // ✅ Matches "review" step foo: <FooPanel /> // ❌ No step with id "foo" }} />If a key doesn't match any step ID, PathShell will render:
No content for step "foo"💡 Tip: Use your IDE's "Go to Definition" on the step ID in your path definition, then copy-paste the exact string when creating the
stepsobject. This ensures perfect matching and avoids typos.
Props
| Prop | Type | Default | Description |
|------|------|---------|-------------|
| path | PathDefinition | required | The path to run. |
| engine | PathEngine | — | An externally-managed engine. When provided, PathShell skips its own start() and drives the UI from this engine. |
| steps | Record<string, ReactNode> | required | Map of step ID → content to render. |
| initialData | PathData | {} | Initial data passed to engine.start(). |
| autoStart | boolean | true | Start the path automatically on mount. |
| onComplete | (data: PathData) => void | — | Called when the path completes. |
| onCancel | (data: PathData) => void | — | Called when the path is cancelled. |
| onEvent | (event: PathEvent) => void | — | Called for every engine event. |
| backLabel | string | "Previous" | Previous button label. |
| nextLabel | string | "Next" | Next button label. |
| completeLabel | string | "Complete" | Complete button label (last step). |
| cancelLabel | string | "Cancel" | Cancel button label. |
| hideCancel | boolean | false | Hide the Cancel button. |
| hideProgress | boolean | false | Hide the progress indicator. Also hidden automatically for single-step top-level paths. |
| footerLayout | "wizard" \| "form" \| "auto" | "auto" | Footer button layout. "auto" uses "form" for single-step top-level paths, "wizard" otherwise. "wizard": Back on left, Cancel+Submit on right. "form": Cancel on left, Submit on right, no Back button. |
| className | string | — | Extra CSS class on the root element. |
| renderHeader | (snapshot) => ReactNode | — | Render prop to replace the progress header. |
| renderFooter | (snapshot, actions) => ReactNode | — | Render prop to replace the navigation footer. |
Eager JSX evaluation
The steps prop is a plain Record<string, ReactNode>. React evaluates every JSX
expression in the map when <PathShell> renders — all step content is instantiated
up-front, even though only one step is visible at a time.
For most step components this is negligible: the components are not mounted (no
useEffect or lifecycle code runs) for off-screen steps. The cost is JSX object
creation only.
If a step's JSX expression itself is expensive (e.g. it calls a function inline on every render), move that work inside the component:
// ❌ buildList() runs on every PathShell render, even when "review" is not current
<PathShell steps={{ review: <ReviewStep items={buildList()} /> }} />
// ✅ buildList() only runs when ReviewStep mounts
<PathShell steps={{ review: <ReviewStep /> }} />If you need deferred module loading (code splitting), wrap the component with
React.lazyand a<Suspense>boundary inside the step — not around thestepsmap entry.
Customising the header and footer
Use renderHeader and renderFooter to replace the built-in progress bar or navigation buttons with your own UI. Both receive the current PathSnapshot; renderFooter also receives a PathShellActions object with all navigation callbacks.
<PathShell
path={myPath}
steps={{ details: <DetailsForm />, review: <ReviewPanel /> }}
renderHeader={(snapshot) => (
<p>{snapshot.stepIndex + 1} / {snapshot.stepCount} — {snapshot.stepTitle}</p>
)}
renderFooter={(snapshot, actions) => (
<div>
<button onClick={actions.previous} disabled={snapshot.isFirstStep}>Back</button>
<button onClick={actions.next} disabled={!snapshot.canMoveNext}>
{snapshot.isLastStep ? "Complete" : "Next"}
</button>
</div>
)}
/>PathShellActions contains: next, previous, cancel, goToStep, goToStepChecked, setData, restart.
Resetting the path
Use the key prop to reset <PathShell> to step 1. Changing key forces React to discard the old component and mount a fresh one — this is idiomatic React and requires no new API:
const [formKey, setFormKey] = useState(0);
<PathShell
key={formKey}
path={myPath}
initialData={{ name: "" }}
onComplete={handleDone}
steps={{ details: <DetailsForm /> }}
/>
<button onClick={() => setFormKey(k => k + 1)}>Try Again</button>Incrementing formKey discards the old shell and mounts a completely fresh one — path engine, child component state, and DOM are all reset.
If your "Try Again" button is inside the success/cancelled panel you conditionally render after completion, the pattern is even simpler:
const [isActive, setIsActive] = useState(true);
{isActive
? <PathShell path={myPath} onComplete={() => setIsActive(false)} steps={...} />
: <SuccessPanel onRetry={() => setIsActive(true)} />
}React function components have no instance, so there is no ref.restart() method. The key prop achieves the same result and is the React-idiomatic way to reset any component tree.
Context sharing
<PathShell> provides a path context automatically — step components rendered inside it can call usePathContext() without a separate <PathProvider>:
function DetailsForm() {
const { snapshot, setData } = usePathContext();
return (
<input
value={String(snapshot?.data.name ?? "")}
onChange={(e) => setData("name", e.target.value)}
/>
);
}
<PathShell
path={myPath}
initialData={{ name: "" }}
onComplete={handleDone}
steps={{ details: <DetailsForm />, review: <ReviewPanel /> }}
/>Styling
<PathShell> renders structural HTML with BEM-style pw-shell__* CSS classes but ships with no embedded styles. Import the optional stylesheet for sensible defaults:
import "@daltonr/pathwrite-react/styles.css";All visual values are CSS custom properties (--pw-*), so you can theme without overriding selectors:
:root {
--pw-color-primary: #8b5cf6;
--pw-shell-radius: 12px;
}Available CSS Custom Properties
Layout:
--pw-shell-max-width— Maximum width of the shell (default:720px)--pw-shell-padding— Internal padding (default:24px)--pw-shell-gap— Gap between header, body, footer (default:20px)--pw-shell-radius— Border radius for cards (default:10px)
Colors:
--pw-color-bg— Background color (default:#ffffff)--pw-color-border— Border color (default:#dbe4f0)--pw-color-text— Primary text color (default:#1f2937)--pw-color-muted— Muted text color (default:#5b677a)--pw-color-primary— Primary/accent color (default:#2563eb)--pw-color-primary-light— Light primary for backgrounds (default:rgba(37, 99, 235, 0.12))--pw-color-btn-bg— Button background (default:#f8fbff)--pw-color-btn-border— Button border (default:#c2d0e5)
Validation:
--pw-color-error— Error text color (default:#dc2626)--pw-color-error-bg— Error background (default:#fef2f2)--pw-color-error-border— Error border (default:#fecaca)
Progress Indicator:
--pw-dot-size— Step dot size (default:32px)--pw-dot-font-size— Font size inside dots (default:13px)--pw-track-height— Progress track height (default:4px)
Buttons:
--pw-btn-padding— Button padding (default:8px 16px)--pw-btn-radius— Button border radius (default:6px)
Sub-Paths
Sub-paths allow you to nest multi-step workflows. Common use cases include:
- Running a child workflow per collection item (e.g., approve each document)
- Conditional drill-down flows (e.g., "Add payment method" modal)
- Reusable wizard components
Basic Sub-Path Flow
When a sub-path is active:
- The shell switches to show the sub-path's steps
- The progress bar displays sub-path steps (not main path steps)
- Pressing Back on the first sub-path step cancels the sub-path and returns to the parent
usePathContext()returns the sub-path snapshot, not the parent's
Complete Example: Approver Collection
import type { PathData, PathDefinition } from "@daltonr/pathwrite-core";
// Sub-path data shape
interface ApproverReviewData extends PathData {
decision: "approve" | "reject" | "";
comments: string;
}
// Main path data shape
interface ApprovalWorkflowData extends PathData {
documentTitle: string;
approvers: string[];
approvals: Array<{ approver: string; decision: string; comments: string }>;
}
// Define the sub-path (approver review wizard)
const approverReviewPath: PathDefinition<ApproverReviewData> = {
id: "approver-review",
steps: [
{ id: "review", title: "Review Document" },
{
id: "decision",
title: "Make Decision",
canMoveNext: ({ data }) =>
data.decision === "approve" || data.decision === "reject",
validationMessages: ({ data }) =>
!data.decision ? ["Please select Approve or Reject"] : []
},
{ id: "comments", title: "Add Comments" }
]
};
// Define the main path
const approvalWorkflowPath: PathDefinition<ApprovalWorkflowData> = {
id: "approval-workflow",
steps: [
{
id: "setup",
title: "Setup Approval",
canMoveNext: ({ data }) =>
(data.documentTitle ?? "").trim().length > 0 &&
data.approvers.length > 0
},
{
id: "run-approvals",
title: "Collect Approvals",
// Block "Next" until all approvers have completed their reviews
canMoveNext: ({ data }) =>
data.approvals.length === data.approvers.length,
validationMessages: ({ data }) => {
const remaining = data.approvers.length - data.approvals.length;
return remaining > 0
? [`${remaining} approver(s) pending review`]
: [];
},
// When an approver finishes their sub-path, record the result
onSubPathComplete(subPathId, subPathData, ctx, meta) {
const approverName = meta?.approverName as string;
const result = subPathData as ApproverReviewData;
return {
approvals: [
...ctx.data.approvals,
{
approver: approverName,
decision: result.decision,
comments: result.comments
}
]
};
},
// If an approver cancels (presses Back on first step), you can track it
onSubPathCancel(subPathId, subPathData, ctx, meta) {
console.log(`${meta?.approverName} cancelled their review`);
// Optionally return data changes, or just log
}
},
{ id: "summary", title: "Summary" }
]
};
// Component
function ApprovalWorkflow() {
const { startSubPath } = usePathContext<ApprovalWorkflowData>();
function launchReviewForApprover(approverName: string, index: number) {
// Pass correlation data via `meta` — it's echoed back to onSubPathComplete
startSubPath(
approverReviewPath,
{ decision: "", comments: "" },
{ approverName, approverIndex: index }
);
}
return (
<PathShell
path={approvalWorkflowPath}
initialData={{ documentTitle: "", approvers: [], approvals: [] }}
steps={{
setup: <SetupStep />,
"run-approvals": <RunApprovalsStep onLaunchReview={launchReviewForApprover} />,
summary: <SummaryStep />,
// Sub-path steps (must be co-located in the same steps map)
review: <ReviewDocumentStep />,
decision: <MakeDecisionStep />,
comments: <AddCommentsStep />
}}
/>
);
}Key Notes
1. Sub-path steps must be co-located with main path steps
All step content (main path + sub-path steps) lives in the same steps prop. When a sub-path is active, the shell renders the sub-path's step content. This means:
- Parent and sub-path step IDs must not collide (e.g., don't use
summaryin both) - Sub-path step components can access parent data by referencing the parent path definition, but
usePathContext()returns the sub-path snapshot
2. The meta correlation fieldstartSubPath accepts an optional third argument (meta) that is returned unchanged to onSubPathComplete and onSubPathCancel. Use it to correlate which collection item triggered the sub-path:
startSubPath(subPath, initialData, { itemIndex: 3, itemId: "abc" });
// In the parent step:
onSubPathComplete(subPathId, subPathData, ctx, meta) {
const itemIndex = meta?.itemIndex; // 3
}3. Root progress bar persists during sub-paths
When snapshot.nestingLevel > 0, you're in a sub-path. The shell automatically renders a compact, muted root progress bar above the sub-path's own progress bar so users always see their place in the main flow. The steps array in the snapshot contains the sub-path's steps. Use snapshot.rootProgress (type RootProgress) in custom headers to render your own persistent top-level indicator.
4. Accessing parent path data from sub-path components
There is currently no useParentPathContext() hook. If a sub-path step needs parent data (e.g., the document title), pass it via initialData when calling startSubPath:
startSubPath(approverReviewPath, {
decision: "",
comments: "",
documentTitle: snapshot.data.documentTitle // copy from parent
});Guards and Lifecycle Hooks
Defensive Guards (Important!)
Guards and validationMessages are evaluated before onEnter runs on first entry.
If you access fields in a guard that onEnter is supposed to initialize, the guard will throw a TypeError on startup. Write guards defensively using nullish coalescing:
// ✗ Unsafe — crashes if data.name is undefined
canMoveNext: ({ data }) => data.name.trim().length > 0
// ✓ Safe — handles undefined gracefully
canMoveNext: ({ data }) => (data.name ?? "").trim().length > 0Alternatively, pass initialData to start() / <PathShell> so all fields are present from the first snapshot:
<PathShell path={myPath} initialData={{ name: "", age: 0 }} />If a guard throws, the engine catches it, logs a warning, and returns true (allow navigation) as a safe default.
Async Guards and Validation Messages
Guards and validationMessages must be synchronous for inclusion in snapshots. Async functions are detected and warned about:
- Async
canMoveNext/canMovePreviousdefault totrue(optimistic) - Async
validationMessagesdefault to[]
The async version is still enforced during actual navigation (when you call next() / previous()), but the snapshot won't reflect the pending state. If you need async validation, perform it in the guard and store the result in data so the guard can read it synchronously.
isFirstEntry Flag
The PathStepContext passed to all hooks includes an isFirstEntry: boolean flag. It's true the first time a step is visited, false on re-entry (e.g., after navigating back then forward again).
Use it to distinguish initialization from re-entry:
{
id: "details",
onEnter: ({ isFirstEntry, data }) => {
if (isFirstEntry) {
// Only pre-fill on first visit, not when returning via Back
return { name: "Default Name" };
}
}
}Important: onEnter fires every time you enter the step. If you want "initialize once" behavior, either:
- Use
isFirstEntryto conditionally return data - Provide
initialDatatostart()instead of usingonEnter
Design notes
© 2026 Devjoy Ltd. MIT License.
