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@dandre3000/rapier3d-sandbox

v0.1.0

Published

Rapier3D physics in a worker sandbox.

Readme

@dandre3000/rapier3d-sandbox

Rapier3D physics in a worker sandbox.

Install

npm i @dandre3000/rapier3d-sandbox

Usage

import { Rapier3DSandbox } from '@dandre3000/rapier3d-sandbox'

const sandbox = new Rapier3DSandbox

const physics = async () => {
    /** @type {import("@dandre3000/rapier3d-sandbox").Rapier3DSandboxContext} */
    const { rapier } = globalThis

    await rapier.init()

    let gravity = { x: 0.0, y: -9.81, z: 0.0 }
    let world = new rapier.World(gravity)

    // Create the ground
    let groundColliderDesc = rapier.ColliderDesc.cuboid(10.0, 0.1, 10.0)
    world.createCollider(groundColliderDesc)

    // Create a dynamic rigid-body.
    let rigidBodyDesc = rapier.RigidBodyDesc.dynamic()
        .setTranslation(0.0, 1.0, 0.0)
    let rigidBody = world.createRigidBody(rigidBodyDesc)

    // Create a cuboid collider attached to the dynamic rigidBody.
    let colliderDesc = rapier.ColliderDesc.cuboid(0.5, 0.5, 0.5)
    let collider = world.createCollider(colliderDesc, rigidBody)

    globalThis.rigidBody = rigidBody
    globalThis.world = world
}

const step = () => {
    // Step the simulation forward.  
    world.step()

    // Get and print the rigid-body's position.
    let position = rigidBody.translation()
    console.log("Rigid-body position: ", position.x, position.y)
}

sandbox.setRemoteFunction('physics', physics)
sandbox.setRemoteFunction('step', step)
await sandbox.callRemoteFunction('physics')

setInterval(() => {
    sandbox.callRemoteFunction('step')
}, 16)

Exports

Class Rapier3DSandbox

setLocalFunction (id: string, fn: Function | null): void

Create sandboxed function on the main thread or remove it if fn is null.

setRemoteFunction (id: string, fn: Function | null): Promise<void>

Create a sandboxed function on the physics thread or remove it if fn is null.

callRemoteFunction (id: string): Promise<void>

Call a sandboxed function on the physics thread.

License

MIT