@danielsimonjr/physjs
v0.5.0
Published
PhysJS: a TypeScript physics engine built on MathTS
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@danielsimonjr/physjs
The public package of PhysJS, a TypeScript physics engine built on MathTS. It creates 3D worlds (createWorld), adds and removes bodies (addBody, removeBody), applies forces and torques (applyForce, applyTorque) and steps them with semi-implicit Euler (step). Gravity, quaternion rotation and the other mathematics come from MathTS. See the repository README for an example and docs/design/PHYSICS_ENGINE_PLAN.md for the milestones.
