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@deademx/cs2

v4.0.1

Published

Counter-Strike 2 (Source 2) demo and replay parser with playback support for Node.js and browsers

Readme

@deademx/cs2 is the Counter-Strike 2 (Source 2) demo parser and replay player for Node.js, Deno, Bun, and browsers, built on top of @deademx/engine.

The engine documentation covers the shared model — how to subscribe to data, use interceptors, configure the parser. This document covers Counter-Strike 2-specific details only.

Sibling packages: deadem (Deadlock) and @deademx/dota2 (Dota 2).

Contents

Installation

Node.js

npm install @deademx/cs2 --save
import { Parser, Player } from '@deademx/cs2';

Browser

<script src="//cdn.jsdelivr.net/npm/@deademx/[email protected]/dist/deadem-cs2.min.js"></script>
const { Parser, Player } = window.deademCs2;

Quick Start

import { createReadStream } from 'node:fs';

import { Parser, Printer } from '@deademx/cs2';

const parser = new Parser();
const readable = createReadStream('./match.dem');

await parser.parse(readable);

const printer = new Printer(parser);

printer.printStats();

await parser.dispose(); // cleanup state and resources

What CS2 Adds

Bootstrap registers the Counter-Strike 2 schema onto the engine registry:

Message Types

CS2-specific MessagePacketTypes — round lifecycle, player stats, damage.

String Tables

CS2-specific StringTableTypes.

| Table | Entries | Content | | --- | --- | --- | | StringTableType.SERVER_AVATAR_OVERRIDES | ~dozen | Player avatar image overrides |

Decoders

CS2-specific entity field decoders. Entity examples: CCSPlayerController, CCSGameRulesProxy. Entities, fields and types can be browsed in Deadem Explorer.

Examples

All example scripts live in the examples-node-cs2 package. They look for demo files in /demos; missing files are downloaded automatically from deadem.com.

Parsing

| # | Description | Source | Command | | --- | --- | --- | --- | | 100 | Parse a single replay file | 100_parse.js | node ./packages/examples-node-cs2/scripts/100_parse.js | | 101 | Parse multiple replay files | 101_parse_multiple.js | node ./packages/examples-node-cs2/scripts/101_parse_multiple.js --matches="2026-05-15-natus-vincere-vs-vitality-m1-dust2,2026-05-15-natus-vincere-vs-vitality-m2-anubis" | | 102 | Parse selected message types | 102_parse_selective.js | node ./packages/examples-node-cs2/scripts/102_parse_selective.js | | 103 | Aggregate damage by attacker from player_hurt events | 103_parse_damage.js | node ./packages/examples-node-cs2/scripts/103_parse_damage.js | | 104 | Rank high-churn entity classes and fields from ENTITY_PACKET deltas | 104_parse_entity_field_stats.js | node ./packages/examples-node-cs2/scripts/104_parse_entity_field_stats.js | | 105 | Print chat messages by channel (ALL / CT / T / DEAD / SPEC) | 105_parse_chat.js | node ./packages/examples-node-cs2/scripts/105_parse_chat.js | | 106 | Print kill feed with weapon, headshot, distance, and flags | 106_parse_kill_feed.js | node ./packages/examples-node-cs2/scripts/106_parse_kill_feed.js | | 107 | Print bomb timeline (pickup / drop / plant / defuse / explode) | 107_parse_bomb_timeline.js | node ./packages/examples-node-cs2/scripts/107_parse_bomb_timeline.js | | 108 | Aggregate match scoreboard (K/D/A/HS%) and match-end accolades | 108_parse_match_summary.js | node ./packages/examples-node-cs2/scripts/108_parse_match_summary.js | | 109 | Rank input fields in SVC_USER_COMMANDS by how often they are present and change | 109_parse_input_activity.js | node ./packages/examples-node-cs2/scripts/109_parse_input_activity.js |

Player

| # | Description | Source | Command | | --- | --- | --- | --- | | 200 | Load, seek, play, and pause a replay | 200_play.js | node ./packages/examples-node-cs2/scripts/200_play.js |

Compatibility

  • Game builds: tested with Counter-Strike 2 demos from version 1.41.7.5 and below.
  • Runtimes: Node.js v18+, Deno, Bun; browsers: Chrome, Firefox, Safari, Edge.

Performance

| # | Configuration | Ticks/sec | 30-min replay, sec | Max Heap, MB | Max ArrayBuffers, MB | Max RSS, MB | | - | ----------------------------------------------------------------------------------- | ---------------- | ------------------ | ------------ | -------------------- | ------------ | | 1 | Everything — ParserConfiguration.DEFAULT | 21 528 +- 3.46% | ~5.35 | 39 +- 2.96% | 18 +- 33.39% | 191 +- 4.85% | | 2 | Chat — messagePacketTypes: [ USER_MESSAGE_SAY_TEXT_2 ] | 100 452 +- 1.22% | ~1.15 | 29 +- 6.61% | 31 +- 4.26% | 231 +- 5.01% | | 3 | One entity class: messagePacketTypes: [ SVC_PACKET_ENTITIES ] + entityClasses: [ CCSPlayerController ] | 72 352 +- 5.28% | ~1.59 | 36 +- 6.68% | 25 +- 11.53% | 230 +- 6.84% | | 4 | Player input — messagePacketTypes: [ SVC_USER_COMMANDS ] | 43 500 +- 2.87% | ~2.65 | 34 +- 5.26% | 21 +- 36.07% | 199 +- 4.43% |

Runtime: Node.js v22.14.0.

See engine performance notes for optimization tips.

License

MIT