npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@denshya/reactive

v0.11.0

Published

Light-weight Observable Structures for modeling data Reactive

Readme

Reactive

Signal-based Reactive Data Modeling and Management.

This is a Reactivity Primitives Library, a uniform system that tries to comprehend industry standards. It supports two kind of Signals (EventSignal and ClosureSignal), gives utils to ease reactivity rather than piping.

Getting Started with State

Quick Peek

import { State, StateArray, Notifier } from "@denshya/reactive"

const blog = {
  articles: new StateArray([{
    title: "",
    description: ""
  }]),
  user: new State({
    id: 1,
    name: "FrameMuse"
  }),
  admin: {
    enabled: new State(false),
    save: new Notifier,
    cancel: new Notifier,
  }
}

blog.articles.push({
  title: "How to use `Reactive`",
  description: "Follow our guides..."
})

blog.admin.enabled.set(true) // Active admin UI.

blog.admin.save.subscribe(() => fetch("/blog", { method: "POST", body: JSON.stringify(blog) }))
blog.admin.save.dispatch() // e.g. Button triggers saving.

blog.user.set({ id: 2, name: "Denshya" }) // Replace user.
blog.user.$.name.set("Reactive") // Partial change.

[!Note] Updating a state doesn't cause updates to other ones.

[!Tip] It's similar but more powerful than https://tanstack.com/store/latest/docs/overview

State comprehends two types of Signal

Using event-based signals

import { State } from "@denshya/reactive"

const balance = new State(0)
const income = new State(100)
const debt = new State(500)

const salary = income.to(it => it / 2)
salary.subscribe(salary => balance.set(it => it + salary))

const netWorth = balance.to(balance => balance - debt)

Using closure-based ones

import { State } from "@denshya/reactive"

const balance = new State(0)
const income = new State(100)
const debt = new State(500)

const salary = State.capture(() => income.use() / 2)
State.capture(() => {
  balance.set(balance.get() + salary.use())
})

const netWorth = State.capture(() => balance.use() - debt.use())

State modes are interchangeable, so you can use both together.

Transforms

state.to

to method is map function under a different name because state.map(x => x.map(e => e)) seems a bit weird. And it looks neat as Tacit programming - string.to(Number)

It creates a new State instance, transforms the value and assign it to the new instance.

It is useful when you want to select a value, but save reactivity:

import { State } from "@denshya/reactive"

const ypx = new State("15px")
const y = ypx.to(parseFloat)

ypx.set("16px") // Will set `y` to `16`.
y.set(15) // Will not affect `ypx`.

state.from

It exposes set method that hooks to places where Signal-like structures required

It is useful when you want to fit "source" (or "sink") from where a new value is coming to a desired one:

import { State } from "@denshya/reactive"

const pointerX = new State(0)

window.addEventListener("pointermove", pointerX.from(event => event.x))
window.when("pointermove").subscribe(pointerX.from(event => event.x))

const event = new State(new PointerEvent(""))
event.sets(pointerX.from(event => event.x))

This literally says "event sets value from event.currentTarget.value".

Batching

State.batch groups multiple writes so subscribers are notified once with the final values.

import { State } from "@denshya/reactive"

const first = new State("John")
const last = new State("Doe")
const full = State.combine([first, last], (first, last) => `${first} ${last}`)

full.subscribe(console.log) // Logs once with "Jane Roe".

State.batch(() => {
  first.set("Jane")
  last.set("Roe")
})

State.combine still runs its reducer once per changed source. The batch coalesces notifications, not the reducer calls. Use State.capture when the derivation itself should run once per batch:

const full = State.capture(() => `${first.use()} ${last.use()}`)

By default the batch flushes before State.batch returns. Pass a scheduler to defer the flush:

await State.batch(() => {
  first.set("Janet")
  last.set("Doe")
}, queueMicrotask)

await State.batch(() => {
  first.set("Jan")
}, requestAnimationFrame)

A scheduler receives the flush callback and may run it immediately, in a microtask, or before the next frame. Without a scheduler, State.batch returns the closure's value after the synchronous flush. With a scheduler, it returns a promise that resolves after the flush with the same value. Nested batches join the outer transaction.

Batching applies to StateArray and StateMap changes as well. Emitter and StateFSM.when stay event-per-dispatch.

Access properties

import { State } from "@denshya/reactive"

const app = new State({ user: { name: "test" } })
// Regular Access
app.get().user.name
app.current.user.name
// Observable Access
app.$.user.$.name.subscribe(console.log) // Logs `app.user.name` changes.
// Usage of `$` is cached and an observable for accessed property only created when first accessed.
app.$.user === app.$.user // true

State Static methods

import { State } from "@denshya/reactive"

/** Captures every `use()` that appear in the closure and subscribes to their updates produces new value. */
State.capture(() => state1.use() + state2.use())
/** Combines several state-like values into one with a strategy. */
State.combine([state1, state2], (state1, state2) => state1 + state2)
/** Finds all (shallow) values in `Record` or `Array` and outputs it `State` with unwrapped values. */
State.collect([state1, state2]) // Reduces to e.g. `State<[number, number]>` from `[State<number>, State<number>]`
State.collect({ foo: state1, bar: state2 }) // Reduces to `State<{ foo: number, bar: number }>`

/** Builds a string state from string template of observables. */
State.f`display: ${style.$.display}; opacity: ${1}`
/** Creates `State` from a plain value or forks from existing one. */
State.from(...)
/** Groups writes and notifies each changed state once with its final value. */
State.batch(() => { ... })
/** Unwraps any Signal-like structure. */
State.get(...)
/** Uses any Signal-like structure (even third-party) as `ClosureSignal` - can be used in `State.capture`. */
State.use(signalLike)
/** Subscribes to any Signal-like structure. */
State.subscribe(signalLike, () => {...})
/** Subscribes to any Signal-like structure and invokes `callback` immediately once. */
State.subscribeImmediate(signalLike, () => {...})

StateArray

An array representation of State, it has more convenient at and push methods, and new one delete.

import { State, StateArray } from "@denshya/reactive"

const array = new StateArray([1,2,3])
array.subscribe(console.log) // Logs `array` changes.

array.set([1,2,3,4])
array.push(5) // Triggers update.
array.at(2) // Returns an observable that reflects the value at desired index.

// Index can also be observable.
const index = new State(1)
array.at(index)

array.delete(2) // Triggers update.
console.log(array.get()) // [1,2,4,5]

However, you can still use State with arrays by using $[index], it will still work but not so comfortable.

StateMap

A Map that notifies subscribers after every mutation. It implements subscribe and subscribeImmediate, so State.batch applies to it too.

import { State, StateMap } from "@denshya/reactive"

const users = new StateMap<string, { name: string }>([["1", { name: "FrameMuse" }]])
users.subscribe(console.log) // Logs `users` changes.

users.set("2", { name: "Denshya" })
users.set({ "3": { name: "Reactive" } }) // Assigns multiple entries.
users.delete("1")

// A key can be observable. The state follows key and map changes.
const selectedId = new State("2")
const selected = users.get$(selectedId) // State of the selected user.

users.clear() // `selected` becomes `undefined`.

Create maps from plain data:

const fromRecord = StateMap.fromJSON({ a: 1, b: 2 })
const list = new State([{ id: 1, name: "FrameMuse" }])
const fromUsers = StateMap.fromIterable(list) // Uses `item.id` as the key.

Batching also works with maps:

State.batch(() => {
  users.set("1", { name: "FrameMuse" })
  selectedId.set("1")
})

StateFSM

Finite State Machine, based on Signal and Emitter.

const character = {
  state: new StateFSM<"idle" | "walking" | "running">("idle")
}

state.when("idle").subscribe(() => {...})
state.when("walking").subscribe(() => {...})
state.subscribe(state => state === "idle" && idle())
state.set("walking")

Third-part Sourcing

If reactive source is third-party, you can use .from method that is present on many class constructors like State, StateArray, etc. to convert the third-party to canonical.

Something like StateArray.from(state) can be used to copy values too.

const someState = new State([1,2,3])
const stateArray = StateArray.from(someState) // => [1,2,3]
import { State } from "@denshya/reactive"

const state = State.from({
  #value: 1,
  subscribe(next: (value: number) => void) {
    const id = setInterval(() => next(this.#value + 1), 1000)
    return () => clearInterval(id)
  }
})
state // => `State` instance.

Serialization

State (and other) has hidden toJSON method, which outputs actual value for serialization.

import { State, StateArray, StateMap } from "@denshya/reactive"

const bool = new State(true)
const string = new State("text")
const record = new State({foo:"bar"})
const array = new StateArray([1,2,3])
const map = new StateMap([["key", "value"]])

JSON.stringify({ bool, string, record, array, map })

=>

{
  "bool": true,
  "string": "text",
  "record": { "foo" : "bar" },
  "array": [1, 2, 3],
  "map": { "key": "value" }
}

Unsubscribing

All subscriptions follow WICG Observable API proposal and thus return object (record) with callback to unsubscribe.

const state = new State(123)
const subscription = state.subscribe(() => {...})

subscription.unsubscribe()

However, this library handles multiple variations of subscriptions/unsubscribe if it's reasonable. e.g. State.subscribe(signalLike, () => {...}) will return subscription just like in the example above, even if signalLike.subscribe returns different one.

Other Primitives

Messager

Dispatcher for single messages. Useful for building custom Signal-like structures.

Notifier

Is a Messager but only for empty messages. Use for semantics.

Batcher

The transaction runner behind State.batch. It exposes the same batch method as a static.

import { Batcher } from "@denshya/reactive"

Batcher.batch(() => {
  first.set("Jane")
  last.set("Roe")
})

Emitter

A key-based event messager, usually known as Event Emitter.

import { Emitter } from "@denshya/reactive"

interface Events {
  add: number
}

const emitter = new Emitter<Events>
emitter.when("add").subscribe(console.log) // Logs `add` events.
emitter.dispatch("add", 1)