@denshya/reactive
v0.10.0
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Light-weight Observable Structures for modeling data Reactive
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Reactive
Signal-based Reactive Data Modeling and Management.
This is a Reactivity Primitives Library, a uniform system that tries to comprehend industry standards.
It supports two kind of Signals (EventSignal and ClosureSignal), gives utils to ease reactivity rather than piping.
Getting Started with State
State comprehends two types of Signal at once, giving the same result:
Using event-based signals
const balance = new State(0)
const income = new State(100)
const debt = new State(500)
const salary = income.to(it => it / 2)
salary.subscribe(salary => balance.set(it => it + salary))
const netWorth = balance.to(balance => balance - debt)Using closure-based ones
const balance = new State(0)
const income = new State(100)
const debt = new State(500)
const salary = State.capture(() => income.use() / 2)
State.capture(() => {
balance.set(balance.get() + salary.use())
})
const netWorth = State.capture(() => balance.use() - debt.use())State modes are interchangeable, so you can use both together.
Transforms
state.to
to method is map function under a different name because state.map(x => x.map(e => e)) seems a bit weird.
And it looks neat as Tacit programming - string.to(Number)
It creates a new State instance, transforms the value and assign it to the new instance.
It is useful when you want to select a value, but save reactivity:
const ypx = new State("15px")
const y = ypx.to(parseFloat)
ypx.set("16px") // Will set `y` to `16`.
y.set(15) // Will not affect `ypx`.state.from
It exposes set method that hooks to places where Signal-like structures required
It is useful when you want to fit "source" (or "sink") from where a new value is coming to a desired one:
const pointerX = new State(0)
window.addEventListener("pointermove", pointerX.from(event => event.x))
window.when("pointermove").subscribe(pointerX.from(event => event.x))
const event = new State(new PointerEvent(""))
event.sets(pointerX.from(event => event.x))This literally says "event sets value from event.currentTarget.value".
Access properties
const app = new State({ user: { name: "test" } })
// Regular Access
app.get().user.name
app.current.user.name
// Observable Access
app.$.user.$.name.subscribe(console.log) // Logs `app.user.name` changes.
// Usage of `$` is cached and an observable for accessed property only created when first accessed.
app.$.user === app.$.user // trueState Static methods
|Method|Description|
|------|-----------|
|State.capture|Captures every use() that appear in the closure and subscribes to their updates produces new value.|
|State.collect|Finds all (shallow) values in Record or Array and outputs it but with unwrapped values as a State.|
|State.combine|Reduces many states into one with a strategy.|
|State.f|Builds a string state from string template of observables.|
|State.from|Creates State from a value.|
|State.get|Unwraps any Signal-like structure.|
|State.subscribe|Subscribes to any Signal-like structure.|
|State.subscribeImmediate|Subscribes to any Signal-like structure and invokes callback immediately once.|
|State.use|Uses any Signal-like structure as ClosureSignal - can be used in State.capture.|
StateArray
An array representation of State, it has more convenient at and push methods, and new one delete.
const array = new StateArray([1,2,3])
array.subscribe(console.log) // Logs `array` changes.
array.set([1,2,3,4])
array.push(5) // Triggers update.
array.at(2) // Returns an observable that reflects the value at desired index.
// Index can also be observable.
const index = new State(1)
array.at(index)
array.delete(2) // Triggers update.
console.log(array.get()) // [1,2,4,5]However, you can still use State with arrays by using $[index], it will still work but not so comfortable.
Serialization
State (and other) has hidden toJSON method, which outputs actual value for serialization.
const bool = new State(true)
const string = new State("text")
const record = new State({foo:"bar"})
const array = new StateArray([1,2,3])
JSON.stringify({ bool, string, record, array })=>
{
"bool": true,
"string": "text",
"record": { "foo" : "bar" },
"array": [1, 2, 3]
}Other Primitives
Messager
Dispatcher for single messages. Useful for building custom Signal-like structures.
Notifier
Is a Messager but only for empty messages. Use for semantics.
Emitter
A key-based event messager, usually known as Event Emitter.
interface Events {
add(id: number): void
}
const emitter = new Emitter<Events>
emitter.when("add").subscribe(console.log) // Logs `add` events.
emitter.dispatch("add", 1)