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@depthbomb/steamid

v2.0.0

Published

SteamID parsing and rendering

Readme

@depthbomb/steamid

A dependency-free universal library for parsing, validating, and rendering Steam IDs in browsers and server runtimes. It supports Steam's 64-bit component layout and the common representations used by Steam, FiveM, invite links, and Counter-Strike.

Supported inputs

  • SteamID2: STEAM_0:1:33066536
  • SteamID3, with or without brackets: [U:1:66133073]
  • Decimal SteamID64: 76561198026398801
  • FiveM hexadecimal identifiers: steam:110000103f11c51
  • Steam invite codes: fwc-crhc
  • s.team/p/... and steamcommunity.com/user/... profile URLs
  • Individual 32-bit account IDs through SteamId.fromAccountId()

Usage

import { SteamId } from '@depthbomb/steamid';

const steamId = new SteamId('STEAM_0:1:33066536');

steamId.toSteamId2();       // STEAM_0:1:33066536
steamId.toSteamId3();       // [U:1:66133073]
steamId.toSteamId3(false);  // U:1:66133073
steamId.toSteamId64();      // 76561198026398801
steamId.toSteamId64(true);  // 110000103f11c51
steamId.toFiveM();          // steam:110000103f11c51
steamId.toInviteCode();     // fwc-crhc
steamId.toShortUrl();       // https://s.team/p/fwc-crhc

Both ESM and CommonJS builds are provided. The package has no Node.js built-in or browser-global dependencies; environments only need native BigInt support.

Invite codes and profile links can be passed directly to the constructor or to their stricter factory methods:

SteamId.fromInviteCode('fwc-crhc');
SteamId.fromShortUrl('https://s.team/p/fwc-crhc');

Counter-Strike friend codes can be rendered for individual accounts:

SteamId.fromAccountId(22202).toCsFriendCode(); // SUCVS-FADA

Inputs are validated against the unsigned 32-bit account ID, 20-bit instance, account type, universe, and type-specific validity rules. Malformed, non-canonical, overflowing, or semantically invalid IDs throw an error.

Development

yarn test
yarn coverage
yarn bench

The test suite enforces 100% statement, branch, function, and line coverage. Benchmarks use Vitest's built-in benchmark runner and do not impose machine-dependent timing thresholds.