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@dermah/pulsar-detector-p5

v0.1.1

Published

Detect pulses and render them with p5.js

Downloads

5

Readme

pulsar-detector-p5

Detect pulses and render them with p5.js

Install

Clone this repo then

npm install

Build

npm run build

This uses webpack to bundle all the PULSAR client-side drawing code into dist/pulsar.js which is served up by the web server later. You can also do

npm run watch

to automatically build everything when you make a change

Run

The file generated at lib/index.js should be run in a browser. If you served it to a browser as pulsar.js, put this in the html.

<script src="pulsar.js"></script>

p5 will insert a canvas tag on the page, start receiving pulses from the server and draw its detections.

Make your own drawings

Making your own drawings is a bit like making a p5.js/Processing sketch. There is a setup function (called when the drawing is activated initially), and a draw function (called every frame). Additionally, PULSAR drawings expose another function that indicate whether or not they have finished drawing, allowing the whole drawing to be garbage collected.

To make your own drawings, you need to build an object with prototype like this:

// This prototype must be saved at src/pulses/name-of-drawing.js
var Drawing = function (p5, pulse, config) {
  this.pulse = pulse;
  // The pulse object contains information to customise the drawing.
  // You should mere it with some defaults
  // This drawing will only be used if pulse.name === name-of-drawing
  // Do your setup stuff here. For example, set up a frame counter to
  // track how many frames this has been run for.
  this.framesLeft = 50;
};
Drawing.prototype.draw = function (p5) {
  // This function is called every frame.
  // Do all your frame by frame drawing using the p5 object here.
  // If you wanted to draw a rectangle in the middle of the screen
  // you would do the following:
  p5.rect(p5.windowWidth/2, p5.windowHeight/2, 50, 50);
  this.framesLeft--;
};
Drawing.prototype.done = function () {
  // Return true if this drawing is finished. It will then be cleaned up by
  // the drawing manager. Otherwise return false if you want to keep drawing frames
  if (this.framesLeft <= 0) {
    return true;
  } else {
    return false;
  }
}
module.exports = Drawing;

If you want your drawing to be updatable, add an update function. Usually you would merge the original pulse object that created the drawing with the update pulse. PULSAR provides a function on the p5 object to do this easily.

Drawing.prototype.update = function (p5, pulse, config) {
  p5.pulsar.merge(this.pulse, pulse);
}

Place your drawing in the src/pulses/ directory.

Then, to have the drawing activated on client machines, get lib/transmitter/key-processor.js to emit a pulsar io event when you press a key on the keyboard.

io.emit('pulse', {
  name: 'name-of-drawing',
  // Other configuration options here.
  // This whole object is passed to the
  // drawing constructor
});