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@developmentseed/deck.gl-healpix-tile

v0.3.1

Published

HEALPix tile layer for deck.gl

Downloads

125

Readme

@developmentseed/deck.gl-healpix-tile

A deck.gl layer for rendering HEALPix cell data. Handles tile management and rendering; data loading is supplied by the caller via getTileData.

Installation

npm install @developmentseed/deck.gl-healpix-tile

Peer dependencies: @deck.gl/core, @deck.gl/geo-layers, @deck.gl/layers, @luma.gl/core, @luma.gl/engine, @luma.gl/shadertools.

Usage

import {
  HealpixTileLayer,
  type HealpixTileData,
  type HealpixTileIndex,
} from '@developmentseed/deck.gl-healpix-tile';

const layer = new HealpixTileLayer({
  getTileData: async ({ index, signal }) => {
    const data = await fetchMyData(index, signal);
    return data; // HealpixTileData | null
  },
  colorMode: HEALPIX_COLOR_MODE_RGB,
  bands: ['r', 'g', 'b'],
});

getTileData

getTileData: (tile: {
  index: HealpixTileIndex;  // { x: parentCell, y: partitionOrder, z: dataOrder }
  signal?: AbortSignal;
}) => Promise<HealpixTileData | null>

Return null to render nothing for the tile. The tile index convention is:

| field | meaning | |-------|---------| | z | log2(nside) for the data order | | y | log2(nside_partition) — partition order | | x | parent cell index at nside_partition (NESTED) |

Tile ids are formatted z-y-x.

HealpixTileData

type HealpixTileData = {
  nside: number;
  cellIds: Float64Array;   // HEALPix cell IDs (NESTED), one per pixel
  values: Float32Array;    // interleaved band values: [b0_p0, b1_p0, …, b0_p1, …]
  bands: string[];         // band names in value-column order
};

Props

| prop | type | default | description | |------|------|---------|-------------| | getTileData | function | required | Returns tile data for a given index | | colorMode | number | RGB | Forwarded to HealpixCellsLayer | | colorMap | Uint8Array | — | 256×4 RGBA LUT for scalar modes | | rescaleMin / rescaleMax | number | — | Scalar range → colorMap indices 0–255 | | filterMin / filterMax | number | — | Discard cells outside range | | shaderModules | ShaderModule[] | [] | Per-tile shader modules | | debugTiles | boolean | false | Yellow border and z-y-x label on each loaded tile | | onStats | function | — | Called after each update with HealpixTileLayerStats |

Other TileLayer props are forwarded (maxCacheSize, refinementStrategy, …).

refreshTileData(filter?)

Re-invokes getTileData for tiles matching the predicate. With no predicate, all tiles are refreshed.

// Refresh all tiles
layer.refreshTileData();

// Refresh only tiles at a specific partition cell
layer.refreshTileData(({ x }) => x === targetCell);

HealpixTileLayerStats

type HealpixTileLayerStats = {
  nside: number;
  nsideParent: number;
  tilesRendered: number;
  cellsRendered: number;
};

Package structure

src/
  index.ts
  types.ts              — HealpixTileIndex, HealpixTileData
  layers/
    healpix-tile-layer.ts     — HealpixTileLayer
    healpix-tileset-2d.ts     — HealpixTileset2D (maps viewports to tile indices)
  lib/
    utils.ts            — getNsideForZoom, clampToAvailable, rowRangeFromOffsetPair
    sort-by-distance.ts — sortTileIndicesByViewportCenter
    tile-debug-layers.ts — createTileDebugLayers

License

MIT