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@devground/swift-design-tokens

v0.1.0

Published

Semantic design tokens (color roles, spacing, Dynamic Type) + Liquid Glass helpers for SwiftUI (devground swift-*)

Downloads

62

Readme

@devground/swift-design-tokens

Tokens semánticos para SwiftUI: colores por rol (light/dark en una definición), escala de espaciado 4/8pt, tipografía Dynamic Type y helpers de Liquid Glass (iOS/macOS 26 con fallback). Es el design system base de la capa DesignSystem. Materializa ADR-0012 de dominio.

Implementación de referencia viva: swift-foundation/Sources/DesignSystem/.

Qué trae

| Archivo | Rol | | --- | --- | | DesignTokens.swift | Escala de espaciado + SemanticColors (colores por rol, nonisolated) | | Typography.swift | Fuentes ligadas a text styles → Dynamic Type | | Theme.swift | Inyección de la paleta por Environment (.semanticColors(_:)) | | LiquidGlass.swift | navigationGlass(in:) — vidrio solo en navegación, gated #available |

Principios que impone

  • Sin hex crudos — rompen dark mode y vibrancy; se nombran colores por rol.
  • Vidrio solo en navegación — nunca sobre contenido ni glass-on-glass.
  • Degradación — en OS < 26, navigationGlass cae a .ultraThinMaterial.
  • Accesibilidad — la tipografía escala con Dynamic Type; los colores por rol respetan contraste. (Los gates de VoiceOver / Reduce Transparency / contraste sobre fondos ocupados se validan en simulador/dispositivo, no en swift build.)

Uso

Copia los artefactos a tu capa DesignSystem (ver index.json). Requiere que el target sea MainActor por defecto salvo SemanticColors, que es nonisolated.

Estado

Pre-estable (0.0.0) — sigue a los ADRs, aún en estado Propuesto.