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@device-portal/client

v0.0.23

Published

Base WebRTC logic for Device Portal.

Readme

@device-portal/client

Base WebRTC logic for Device Portal. This package provides the core Host and Client classes that can be used independently of React.

Install

npm install @device-portal/client

Usage

Device Portal uses a signaling server to coordinate WebRTC connections. One peer acts as a Host (the producer of data) and one or more peers act as Clients.

Host

The Host creates a room and waits for clients to join. It automatically initiates a WebRTC connection with each joining client.

import { Host } from '@device-portal/client'

const host = new Host('my-secret-room', {
	onMessage: (data, peerId) => {
		console.log(`Received from ${peerId}:`, data)
	},
	onPeersChange: (peers) => {
		console.log('Connected peers:', peers)
	},
	maxClients: 5, // Optional: limit number of connections
})

// Send data to all connected clients
host.send('Hello everyone!')

// Send data to a specific peer
// host.sendToPeer(somePeerId, 'Hello you!');

// Cleanup
// host.destroy();

Client

The Client joins an existing room and waits for an offer from the host.

import { Client } from '@device-portal/client'

const client = new Client('my-secret-room', {
	onMessage: (data) => {
		console.log('Received from host:', data)
	},
})

// Send data back to the host
client.send('I received your message!')

// Cleanup
// client.destroy();

Features

  • Core WebRTC abstraction (Host, Client)
  • Signaling server client implementation
  • Browser Direct: High-performance internal communication using BroadcastChannel and EventTarget when peers are in the same browser, bypassing WebRTC entirely for local communication.
  • Offline/Serverless support: Can work entirely without a signaling server for same-browser scenarios.
  • Peer ID branding and utilities
  • Automatic reconnection logic
  • Support for multiple clients per host

Browser Direct

When both the Host and Client are running in the same browser (different tabs or same tab), @device-portal/client can utilize direct browser APIs (BroadcastChannel and EventTarget) for communication instead of WebRTC. This is faster, more reliable, and works offline.

By default, browserDirect is true.

Browser Direct Options

  • true (default): Communication across all tabs in the same browser.
  • 'same-window-only': Communication only within the same tab/window.
  • false: Disable direct browser communication (always use WebRTC).
const host = new Host('my-room', {
	browserDirect: 'same-window-only',
})

Signaling Server

To use a custom signaling server or disable it:

const host = new Host('my-room', {
	webSocketSignalingServer: 'wss://your-server.com',
})

// Disable signaling server (Browser Direct only)
const client = new Client('my-room', {
	webSocketSignalingServer: null,
})