@device-portal/client
v0.0.23
Published
Base WebRTC logic for Device Portal.
Readme
@device-portal/client
Base WebRTC logic for Device Portal. This package provides the core Host and Client classes that can be used independently of React.
Install
npm install @device-portal/clientUsage
Device Portal uses a signaling server to coordinate WebRTC connections. One peer acts as a Host (the producer of data) and one or more peers act as Clients.
Host
The Host creates a room and waits for clients to join. It automatically initiates a WebRTC connection with each joining client.
import { Host } from '@device-portal/client'
const host = new Host('my-secret-room', {
onMessage: (data, peerId) => {
console.log(`Received from ${peerId}:`, data)
},
onPeersChange: (peers) => {
console.log('Connected peers:', peers)
},
maxClients: 5, // Optional: limit number of connections
})
// Send data to all connected clients
host.send('Hello everyone!')
// Send data to a specific peer
// host.sendToPeer(somePeerId, 'Hello you!');
// Cleanup
// host.destroy();Client
The Client joins an existing room and waits for an offer from the host.
import { Client } from '@device-portal/client'
const client = new Client('my-secret-room', {
onMessage: (data) => {
console.log('Received from host:', data)
},
})
// Send data back to the host
client.send('I received your message!')
// Cleanup
// client.destroy();Features
- Core WebRTC abstraction (
Host,Client) - Signaling server client implementation
- Browser Direct: High-performance internal communication using
BroadcastChannelandEventTargetwhen peers are in the same browser, bypassing WebRTC entirely for local communication. - Offline/Serverless support: Can work entirely without a signaling server for same-browser scenarios.
- Peer ID branding and utilities
- Automatic reconnection logic
- Support for multiple clients per host
Browser Direct
When both the Host and Client are running in the same browser (different tabs or same tab), @device-portal/client can utilize direct browser APIs (BroadcastChannel and EventTarget) for communication instead of WebRTC. This is faster, more reliable, and works offline.
By default, browserDirect is true.
Browser Direct Options
true(default): Communication across all tabs in the same browser.'same-window-only': Communication only within the same tab/window.false: Disable direct browser communication (always use WebRTC).
const host = new Host('my-room', {
browserDirect: 'same-window-only',
})Signaling Server
To use a custom signaling server or disable it:
const host = new Host('my-room', {
webSocketSignalingServer: 'wss://your-server.com',
})
// Disable signaling server (Browser Direct only)
const client = new Client('my-room', {
webSocketSignalingServer: null,
})