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@djodjonx/gwen-plugin-input

v1.0.0

Published

GWEN Input Plugin — keyboard, mouse, gamepad

Downloads

803

Readme

#@djodjonx/gwen-plugin-input

GWEN Input Plugin — Keyboard, mouse, and gamepad input

Handle player input with a unified, easy-to-use API.

Installation

npm install@djodjonx/gwen-plugin-input

Quick Start

Register the Plugin

// gwen.config.ts
import { defineConfig } from '@djodjonx/gwen-kit';
import { InputPlugin } from '@djodjonx/gwen-plugin-input';

export default defineConfig({
  plugins: [new InputPlugin()],
});

Detect Input in Your System

import type { EngineAPI } from '@djodjonx/gwen-engine-core';

export function createPlayerMovement(api: EngineAPI) {
  const input = api.services.get('input');

  // Check for key presses
  if (input.isPressed('ArrowLeft') || input.isPressed('a')) {
    moveLeft();
  }
  if (input.isPressed('ArrowRight') || input.isPressed('d')) {
    moveRight();
  }

  // Detect just-pressed (once per frame)
  if (input.isJustPressed('Space')) {
    jump();
  }

  // Mouse position
  const { x, y } = input.mousePosition;
  const isMouseDown = input.isPressed('MouseLeft');
}

API Reference

isPressed(key: string): boolean

Check if a key is currently pressed.

Keys:

  • Keyboard: 'a', 'Enter', 'ArrowUp', 'Space', etc.
  • Mouse: 'MouseLeft', 'MouseRight', 'MouseMiddle'
  • Gamepad: 'GamepadButton0', 'GamepadAxis0', etc.

isJustPressed(key: string): boolean

Check if a key was pressed this frame (fire once per press).

isJustReleased(key: string): boolean

Check if a key was released this frame.

mousePosition: { x: number, y: number }

Current mouse position relative to the canvas.

gamepadAxes: number[]

Analog stick values for connected gamepads (-1 to 1).

Examples

Classic WASD Movement

const input = api.services.get('input');

const velocity = { x: 0, y: 0 };

if (input.isPressed('w') || input.isPressed('ArrowUp')) velocity.y -= 5;
if (input.isPressed('s') || input.isPressed('ArrowDown')) velocity.y += 5;
if (input.isPressed('a') || input.isPressed('ArrowLeft')) velocity.x -= 5;
if (input.isPressed('d') || input.isPressed('ArrowRight')) velocity.x += 5;

Click-to-Move

if (input.isJustPressed('MouseLeft')) {
  const target = input.mousePosition;
  moveTowards(target);
}

Gamepad Support

const axes = input.gamepadAxes;
if (axes.length > 0) {
  const leftStickX = axes[0];
  const leftStickY = axes[1];
  moveWithAnalog(leftStickX, leftStickY);
}

Browser Compatibility

  • Keyboard input: All modern browsers
  • Mouse input: All modern browsers
  • Gamepad API: Chrome 25+, Firefox 29+, Safari 10.1+, Edge 15+

See Also