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@djodjonx/gwen-vite-plugin

v1.0.0

Published

Vite plugin for GWEN — WASM hot-reload, asset copying, manifest injection

Readme

#@djodjonx/gwen-vite-plugin

GWEN Vite Plugin — WASM hot-reload, asset management, and scene auto-discovery

Integrate GWEN with Vite for seamless development with WASM hot-reloading.

Installation

npm install -D@djodjonx/gwen-vite-plugin

Quick Start

Add to vite.config.ts

import { defineConfig } from 'vite';
import { gwen } from '@djodjonx/gwen-vite-plugin';

export default defineConfig({
  plugins: [
    gwen({
      cratePath: './crates/gwen-core',
      watch: true,
    }),
  ],
});

Add to TypeScript Config

// vite.config.ts
import { defineConfig } from 'vite';
import { gwen } from '@djodjonx/gwen-vite-plugin';

export default defineConfig({
  plugins: [gwen()],
});

Features

1. WASM Hot-Reload

Automatically rebuilds Rust/WASM code when .rs files change, then triggers HMR.

new GwenPlugin({
  cratePath: '../crates/gwen-core',
  watch: true,
  wasmMode: 'debug', // 'debug' for dev, 'release' for build
});

2. Scene Auto-Discovery

Scans src/scenes/ and generates scene registry automatically.

// Scenes are auto-discovered from src/scenes/*.ts
// Example: src/scenes/GameScene.ts → auto-registered

3. Manifest Injection

Injects gwen-manifest.json as a virtual module.

import manifest from 'virtual:gwen-manifest';

console.log(manifest.version);
console.log(manifest.buildDate);

Configuration

interface GwenPluginOptions {
  // Path to Rust crate (containing Cargo.toml)
  cratePath?: string;

  // URL prefix for served WASM files (default: '/wasm')
  wasmPublicPath?: string;

  // Enable WASM file watching (default: true in dev, false in build)
  watch?: boolean;

  // Compilation mode: 'debug' (fast) or 'release' (optimized)
  wasmMode?: 'release' | 'debug';

  // Path to gwen-manifest.json (optional)
  manifestPath?: string;

  // Enable verbose logging
  verbose?: boolean;
}

Examples

Development Setup

// vite.config.ts
import { defineConfig } from 'vite';
import { gwen } from '@djodjonx/gwen-vite-plugin';

export default defineConfig({
  plugins: [
    gwen({
      cratePath: './crates/gwen-core',
      watch: process.env.NODE_ENV === 'development',
      wasmMode: 'debug',
      verbose: true,
    }),
  ],
});

Production Optimized Build

// vite.config.ts
export default defineConfig({
  plugins: [
    gwen({
      cratePath: './crates/gwen-core',
      wasmMode: 'release', // Optimized binary
      watch: false,
    }),
  ],
});

With Scene Auto-Discovery

// src/scenes/GameScene.ts
import { defineScene } from '@djodjonx/gwen-engine-core';

export const GameScene = defineScene({
  name: 'game',
  onInit(api) {
    console.log('Game started!');
  },
  onUpdate(delta) {
    // Game logic
  },
});

// src/scenes/MenuScene.ts
export const MenuScene = defineScene({
  name: 'menu',
  onInit(api) {
    console.log('Menu opened!');
  },
});

// Scenes are auto-discovered and registered ✨

Virtual Modules

virtual:gwen-manifest

Access build metadata:

import manifest from 'virtual:gwen-manifest';

console.log(manifest.version); // Package version
console.log(manifest.buildDate); // Build timestamp
console.log(manifest.wasmPath); // Path to WASM binary

Troubleshooting

WASM Files Not Updating

  • Ensure watch: true is set in dev mode
  • Check that cratePath points to the correct Cargo.toml
  • Verify WASM builds succeed with cargo build --target wasm32-unknown-unknown

Scene Discovery Not Working

  • Place scenes in src/scenes/ directory
  • Use defineScene() or export as class
  • Check browser console for auto-discovery logs with verbose: true

Performance Tips

  • Use wasmMode: 'debug' during development (faster rebuilds)
  • Use wasmMode: 'release' for production builds
  • Enable watch: false in production configuration

See Also