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@dloizides/save-state

v1.0.0

Published

Framework-agnostic local save/progress primitives for games: a KeyValueStore port (localStorage/memory), corruption-safe JSON I/O, and a generic versioned, slotted SaveStore. Zero deps, isomorphic. Extracted from Morphe + Aurora.

Readme

@dloizides/save-state

Framework-agnostic local save/progress primitives for games. Zero runtime dependencies, isomorphic (works in browser games, React Native shells, and tests — the store is structural and injectable).

Three layers, adopt what fits your model:

  1. Storage portKeyValueStore interface + MemoryKeyValueStore + defaultKeyValueStore() (browser localStorage when present, in-memory otherwise).
  2. Corruption-safe JSON I/OreadJson / writeJson / removeKeys. None ever throw into the game loop.
  3. SlotStore<T> — a generic, versioned, slotted save store (one key per slot), modelled on the common "N save slots, version-guarded, corruption-safe" pattern.

Install

npm install @dloizides/save-state

SlotStore (one key per slot)

import { SlotStore } from '@dloizides/save-state';

interface MySave { version: number; timestamp?: number; level: number }

const saves = new SlotStore<MySave>({ prefix: 'mygame:save:', version: 3 });

saves.save(1, { version: 3, timestamp: Date.now(), level: 7 });
saves.load(1);    // MySave | null  (null if absent, corrupt, or a different version)
saves.exists(1);  // boolean
saves.meta(1);    // { slot, exists, timestamp? } — for a save-picker, no full load
saves.delete(1);

load() returns null for any stored save whose version differs from the configured schema version — the caller migrates separately if it wants to (migration is game-specific).

Storage port + JSON helpers (custom model)

For a bespoke layout (e.g. all slots in one blob, or multi-version migration), build on the lower layers:

import { defaultKeyValueStore, readJson, writeJson, removeKeys } from '@dloizides/save-state';

const store = defaultKeyValueStore();

const save = readJson<MySave>(store, 'mygame:save', { validate: isMySave }); // null-safe
writeJson(store, 'mygame:save', save);            // false if blocked (private mode/quota)
removeKeys(store, ['mygame:save', 'mygame:v1']);  // best-effort, never throws

API

  • KeyValueStore, MemoryKeyValueStore, defaultKeyValueStore()
  • readJson<T>(store, key, { validate? }), writeJson(store, key, value), removeKeys(store, keys)
  • SlotStore<T extends VersionedSave>({ prefix, version, store? })save / load / delete / exists / meta
  • types: VersionedSave, SlotMeta, SlotStoreOptions, ReadJsonOptions

License

MIT