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@dloizides/save-state

v1.4.1

Published

Framework-agnostic local save/progress primitives for games: a KeyValueStore port (localStorage/memory), corruption-safe JSON I/O, and a generic versioned, slotted SaveStore. Zero deps, isomorphic. Extracted from Morphe + Aurora.

Readme

@dloizides/save-state

Framework-agnostic local save/progress primitives for games. Zero runtime dependencies, isomorphic (works in browser games, React Native shells, and tests — the store is structural and injectable).

Three layers, adopt what fits your model:

  1. Storage port — KeyValueStore interface + MemoryKeyValueStore + defaultKeyValueStore() (browser localStorage when present, in-memory otherwise).
  2. Corruption-safe JSON I/O — readJson / writeJson / removeKeys. None ever throw into the game loop.
  3. SlotStore<T> — a generic, versioned, slotted save store (one key per slot), modelled on the common "N save slots, version-guarded, corruption-safe" pattern.

Install

npm install @dloizides/save-state

SlotStore (one key per slot)

import { SlotStore } from '@dloizides/save-state';

interface MySave { version: number; timestamp?: number; level: number }

const saves = new SlotStore<MySave>({ prefix: 'mygame:save:', version: 3 });

saves.save(1, { version: 3, timestamp: Date.now(), level: 7 });
saves.load(1);    // MySave | null  (null if absent, corrupt, or a different version)
saves.exists(1);  // boolean
saves.meta(1);    // { slot, exists, timestamp? } — for a save-picker, no full load
saves.delete(1);

load() returns null for any stored save whose version differs from the configured schema version, unless you pass a migrate hook (1.4):

const saves = new SlotStore<MySave>({
  prefix: 'mygame:save:',
  version: 3,
  // older save -> upgraded save on version 3, or null. The result is written back, so it runs once.
  migrate: (stored, fromVersion) => (fromVersion === 2 ? { ...stored, version: 3, level: 1 } as MySave : null),
  // empty slot -> a first save built from old raw keys, written back once. null = nothing to import.
  importLegacy: () => null,
});

exists() and meta() also seed an empty slot through importLegacy (1.4.1), so a save picker sees an imported save before the first load(). A newer save is never passed to migrate; a failed, throwing or wrong-version migration returns null and leaves the stored bytes untouched. fromJson imports an older payload through migrate too; without a migrate hook it still returns MigrationRequired (1.3 behaviour).

Settings store (1.4)

import { createSettingsStore } from '@dloizides/save-state';

const settings = createSettingsStore({ key: 'mygame:settings', defaults: { music: 3, sfx: 3, muted: false } });
settings.get();              // frozen snapshot; unknown keys dropped, wrong-typed/missing keys take the default
settings.set('music', 1);    // false = not persisted (quota/private mode); memory + listeners still update
settings.patch({ muted: true });
settings.reset();
const off = settings.subscribe((next) => applyVolume(next));

Record book (1.4)

import { createRecordBook, keyRecordSource, RecordOrder } from '@dloizides/save-state';

const bestTimes = createRecordBook<'neon' | 'dunes'>({
  order: RecordOrder.Lower,                       // Higher for scores
  source: keyRecordSource('mygame:records'),       // corrupt JSON reads as {}
});
bestTimes.submit('neon', 55.2); // { isNew, prev, delta }  delta = value - prev

A non-finite or negative value is rejected (isNew: false, delta: null) and nothing is written. A tie is not a new record.

Storage port + JSON helpers (custom model)

For a bespoke layout (e.g. all slots in one blob, or multi-version migration), build on the lower layers:

import { defaultKeyValueStore, readJson, writeJson, removeKeys } from '@dloizides/save-state';

const store = defaultKeyValueStore();

const save = readJson<MySave>(store, 'mygame:save', { validate: isMySave }); // null-safe
writeJson(store, 'mygame:save', save);            // false if blocked (private mode/quota)
removeKeys(store, ['mygame:save', 'mygame:v1']);  // best-effort, never throws

API

  • KeyValueStore, MemoryKeyValueStore, defaultKeyValueStore()
  • readJson<T>(store, key, { validate? }), writeJson(store, key, value), removeKeys(store, keys)
  • SlotStore<T extends VersionedSave>({ prefix, version, store?, migrate?, importLegacy? }) — save / load / delete / exists / meta / toJson / fromJson
  • createSettingsStore<T>({ key, defaults, store? }) — get / set / patch / reset / subscribe
  • createRecordBook<Id>({ order, source }) — get / submit / all; keyRecordSource(key, store?); RecordOrder
  • types: VersionedSave, SlotMeta, SlotStoreOptions, ReadJsonOptions, ImportError, ImportResult, SettingsStore, SettingsStoreOptions, RecordBook, RecordBookOptions, RecordResult, RecordSource

License

MIT