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@dojo-ng/dnd

v0.1.2

Published

Dojo NG drag-and-drop primitive (pointer-events core: shadow DOM + touch, no dependency)

Readme

@dojo-ng/dnd

Drag and drop for Dojo NG components, built on pointer events.

Part of Dojo NG, a framework-agnostic web component library. BSD-3-Clause.

Install

npm install @dojo-ng/dnd

Usage

In a Lit component, create a DragZoneController over the item container, and apply each move in onMove.

import { DragZoneController } from "@dojo-ng/dnd";

class MyList extends LitElement {
  #zone = new DragZoneController(this, {
    container: () => this.renderRoot.querySelector(".items"),
    items: () => [...this.renderRoot.querySelectorAll("[data-key]")],
    zoneId: "list",
    axis: "y",
    onMove: ({ key, fromIndex, toIndex }) => {
      // reorder your data, then re-render
    },
  });
}

How it works

  • It works inside shadow roots and with touch, mouse, and pen. It has no dependencies.
  • Drops are controlled: the zone calls onMove, and your code applies the change.
  • Zones that share a group accept items from each other.

Accessibility

  • Drag is an enhancement. A component that uses dnd must also offer a keyboard or menu way to move items, as WCAG 2.5.7 requires.
  • For a component with no move controls of its own, keyboardGrabMode adds keyboard moves. See the example below.

Examples

Keyboard grab mode

Connect keyboardGrabMode to a keydown handler. Your announce callback receives the messages for a live region.

  • Space picks up the focused item, and the arrow keys move it.
  • Space drops the item, and Escape cancels the move.
import { keyboardGrabMode } from "@dojo-ng/dnd";

const onKeydown = keyboardGrabMode({
  zones: () => [this.zoneConfig],
  announce: (msg) => this.liveRegion.textContent = msg,
});